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	<title>5e:Condition - Revision history</title>
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	<updated>2026-08-07T16:10:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=5e:Condition&amp;diff=17871&amp;oldid=prev</id>
		<title>Rlyehable: Redirected page to SRD5:Condition</title>
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		<updated>2023-01-28T16:27:04Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/index.php?title=SRD5:Condition&quot; title=&quot;SRD5:Condition&quot;&gt;SRD5:Condition&lt;/a&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rlyehable.com/index.php?title=5e:Condition&amp;amp;diff=17871&amp;amp;oldid=13217&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=5e:Condition&amp;diff=13217&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=&quot;grid-container-std&quot;&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|5e}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5evaried|canon=true|sources=SRD-OGL v5.1, user:Rlye...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rlyehable.com/index.php?title=5e:Condition&amp;diff=13217&amp;oldid=prev"/>
		<updated>2021-10-14T12:26:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|&lt;a href=&quot;/index.php?title=5e&quot; class=&quot;mw-redirect&quot; title=&quot;5e&quot;&gt;5e&lt;/a&gt;}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5evaried|canon=true|sources=SRD-OGL v5.1, user:Rlye...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|[[5e]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5evaried|canon=true|sources=SRD-OGL v5.1, user:Rlyehable}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;{{tocright}}&lt;br /&gt;
{{refstart}}&amp;#039;&amp;#039;&amp;#039;Conditions&amp;#039;&amp;#039;&amp;#039; alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster&amp;#039;s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous. &lt;br /&gt;
&lt;br /&gt;
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. &lt;br /&gt;
&lt;br /&gt;
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t. &lt;br /&gt;
&lt;br /&gt;
The following definitions specify what happens to a creature while it is subjected to a condition.{{refend|{{SRD5ref}}}}&lt;br /&gt;
&lt;br /&gt;
== Blinded == &lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* A blinded {{srd5lc|Creature}} can’t see and automatically fails any {{srd5lc|Ability Check}} that requires sight. &lt;br /&gt;
* {{srd5lc|Attack Roll|Attack roll}}s against the creature have {{srd5lc|Advantage}}, and the creature’s attack rolls have {{srd5lc|Disadvantage}}.&lt;br /&gt;
&lt;br /&gt;
== Charmed ==&lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* A charmed creature can’t {{srd5lc|Attack}} the charmer or target the charmer with harmful abilities or magical effects. &lt;br /&gt;
* The charmer has advantage on any ability check to interact socially with the creature. &lt;br /&gt;
&lt;br /&gt;
== Deafened ==&lt;br /&gt;
* A deafened creature can’t hear and automatically fails any ability check that requires hearing.{{SRD5ref}}&lt;br /&gt;
&lt;br /&gt;
== Dazzled ==&lt;br /&gt;
&amp;lt;ref name=&amp;quot;rly20211014&amp;quot;&amp;gt;[[user:Rlyehable]]. Created: 2021-10-14. Licensed: [[CC-BY-SA]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
* A dazzled creature has disadvantage on attack rolls, as well as on ability checks that rely on sight. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.8rem;&amp;quot;&amp;gt;&amp;#039;&amp;#039;The most common occurrence of being dazzled is when a creature moves suddenly from one light level to another (i.e. from {{srd5lc|Dim Light}} to {{srd5lc|Bright Light}}) a creature is dazzled until the end of their turn.&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exhaustion== &lt;br /&gt;
{{refstart}}Some special abilities and environmental hazards, such as starvation and the long-­term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description. &amp;lt;br /&amp;gt;&lt;br /&gt;
{|class=&amp;quot;zebra small&amp;quot;&lt;br /&gt;
!Level &lt;br /&gt;
!Effect &lt;br /&gt;
|-&lt;br /&gt;
!1 &lt;br /&gt;
|Disadvantage on ability checks &lt;br /&gt;
|-&lt;br /&gt;
!2 &lt;br /&gt;
|{{SRD5|Speed}} {{SRD5|Half|halved}}{{5ertrd}}&lt;br /&gt;
|-&lt;br /&gt;
!3 &lt;br /&gt;
|Disadvantage on attack rolls and saving throws &lt;br /&gt;
|-&lt;br /&gt;
!4 &lt;br /&gt;
|{{SRD5|Hit Point Maximum|Hit point maximum}} halved &lt;br /&gt;
|-&lt;br /&gt;
!5 &lt;br /&gt;
|Speed reduced to 0 &lt;br /&gt;
|-&lt;br /&gt;
!6 &lt;br /&gt;
|{{SRD5|Death}}&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description. &lt;br /&gt;
&lt;br /&gt;
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. &lt;br /&gt;
&lt;br /&gt;
An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1. &lt;br /&gt;
&lt;br /&gt;
Finishing a {{srd5lc|Long Rest}} reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.{{refend|{{SRD5ref}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frightened==&lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. &lt;br /&gt;
* The creature can’t willingly {{SRD5|Movement|move}} closer to the source of its fear. &lt;br /&gt;
&lt;br /&gt;
==Grappled== &lt;br /&gt;
{{SRD5ref}}{{ambiguous-sect|Grapple}}&lt;br /&gt;
* A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. &lt;br /&gt;
* The condition ends if the grappler is [[#incapacitated|incapacitated]]. &lt;br /&gt;
* The condition also ends if an effect removes the grappled creature from the {{srd5lc|Reach}} of the grappler or grappling effect, such as when a creature is hurled away by the {{5espell|Thunderwave}} {{srd5lc|Spell}}.&lt;br /&gt;
&lt;br /&gt;
== Incapacitated ==&lt;br /&gt;
* An incapacitated creature can’t take {{srd5lc|Action}}s or {{srd5lc|Reaction}}s. {{SRD5ref}}&lt;br /&gt;
&lt;br /&gt;
== Invisible ==&lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* An invisible creature is impossible to see without the aid of magic or a special {{srd5lc|Sense}}. For the purpose of {{SRD5|Hide|hiding}}, the creature is {{srd5lc|Heavily Obscured}}. The creature’s location can be detected by any noise it makes or any tracks it leaves. &lt;br /&gt;
* Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage. &lt;br /&gt;
&lt;br /&gt;
== Paralyzed == &lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* A paralyzed creature is incapacitated (see the condition) and can’t move or speak. &lt;br /&gt;
* The creature automatically fails {{SRD5|Strength}} and {{SRD5|Dexterity}} saving throws. &lt;br /&gt;
* Attack rolls against the creature have advantage. &lt;br /&gt;
* Any attack that hits the creature is a {{srd5lc|Critical Hit}} if the attacker is within 5 feet of the creature. &lt;br /&gt;
&lt;br /&gt;
== Petrified ==&lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* A petrified creature is transformed, along with any {{srd5lc|Nonmagical}} object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. &lt;br /&gt;
* The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. &lt;br /&gt;
* Attack rolls against the creature have advantage. &lt;br /&gt;
* The creature automatically fails Strength and Dexterity saving throws. &lt;br /&gt;
* The creature has {{srd5lc|Resistance}} to all damage. &lt;br /&gt;
* The creature is {{srd5lc|Immune}} to {{srd5lc|Poison}} and {{srd5lc|Disease}}, although a poison or disease already in its system is suspended, not neutralized.&lt;br /&gt;
&lt;br /&gt;
== Poisoned ==&lt;br /&gt;
* A poisoned creature has disadvantage on attack rolls and ability checks. {{SRD5ref}}&lt;br /&gt;
&lt;br /&gt;
== Prone ==&lt;br /&gt;
&amp;#039;&amp;#039;Also see: {{SRD5|Movement#Being Prone|Movement - Being prone}} and {{SRD5|Making an Attack#Shoving a Creature|Attack - Knocking prone}}&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* A prone creature’s only movement option is to {{srd5lc|Crawl}}, unless it stands up and thereby ends the condition. &lt;br /&gt;
* The creature has disadvantage on attack rolls. &lt;br /&gt;
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.&lt;br /&gt;
&lt;br /&gt;
== Restrained ==&lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. &lt;br /&gt;
* Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. &lt;br /&gt;
* The creature has disadvantage on Dexterity saving throws. &lt;br /&gt;
&lt;br /&gt;
== Shocked ==&lt;br /&gt;
A creature that is in shock may not make {{srd5lc|Bonus Action}}s or take {{srd5lc|Reaction}}s. &amp;lt;ref name=&amp;quot;rly.2019-05-30&amp;quot;&amp;gt;[[user:Rlyehable]] Created: 2019-05-30.  Licensed: [[CC-BY-SA]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stunned ==&lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* A stunned creature is [[#Incapacitated|incapacitated]] (see the condition), can’t move, and can speak only falteringly. &lt;br /&gt;
* The creature automatically fails Strength and Dexterity saving throws. &lt;br /&gt;
* Attack rolls against the creature have advantage.&lt;br /&gt;
&lt;br /&gt;
== Unconscious ==&lt;br /&gt;
{{SRD5ref}}&lt;br /&gt;
* An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings &lt;br /&gt;
* The creature drops whatever it’s holding and falls [[#Prone|prone]]. &lt;br /&gt;
* The creature automatically fails Strength and Dexterity saving throws. &lt;br /&gt;
* Attack rolls against the creature have advantage. &lt;br /&gt;
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--gi-main--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;source&amp;quot;&amp;gt;&lt;br /&gt;
==Sources==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{5e Footer||Varied}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;br /&gt;
[[Category: 5e Conditions|Condition]]&lt;br /&gt;
[[Category: 5e|Condition]]&lt;br /&gt;
[[Category: SRD5|Condition]]&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
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