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	<title>5e24:Circle of the Land - Revision history</title>
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	<updated>2026-04-16T10:14:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=5e24:Circle_of_the_Land&amp;diff=24593&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=grid-container-std&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|{{5e24|Druid}}}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;{{edition|Circle of the Land}}&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5e24srd}}&lt;/div&gt; &lt;div class=&quot;gi-main&quot;&gt;{{tocright}} {{5e24 Subclass Traits |subclass=Circle of the Land |sorttext= |class=Druid |refs=&lt;ref name=&quot;srd52.46&quot;&gt;{{Cite Pug|SRD 5.2|pages=46}} Licensed: CC-BY.&lt;/ref&gt;&lt;ref name=&quot;24fr&quot;&gt;{{Cite Pub|2024 D&amp;D Free Rules}}&lt;/ref&gt; &lt;ref name=&quot;phb5e24&quot;&gt;{{Cite Pub|Player&#039;s Handbook (...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rlyehable.com/index.php?title=5e24:Circle_of_the_Land&amp;diff=24593&amp;oldid=prev"/>
		<updated>2026-04-14T21:20:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=grid-container-std&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|Druid}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;{{edition|Circle of the Land}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;{{tocright}} {{5e24 Subclass Traits |subclass=Circle of the Land |sorttext= |class=Druid |refs=&amp;lt;ref name=&amp;quot;srd52.46&amp;quot;&amp;gt;{{Cite Pug|SRD 5.2|pages=46}} Licensed: &lt;a href=&quot;/index.php?title=CC-BY&quot; title=&quot;CC-BY&quot;&gt;CC-BY&lt;/a&gt;.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot;&amp;gt;{{Cite Pub|2024 D&amp;amp;D Free Rules}}&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;phb5e24&amp;quot;&amp;gt;{{Cite Pub|Player&amp;#039;s Handbook (...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=grid-container-std&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|Druid}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;{{edition|Circle of the Land}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;{{tocright}}&lt;br /&gt;
{{5e24 Subclass Traits&lt;br /&gt;
|subclass=Circle of the Land&lt;br /&gt;
|sorttext=&lt;br /&gt;
|class=Druid&lt;br /&gt;
|refs=&amp;lt;ref name=&amp;quot;srd52.46&amp;quot;&amp;gt;{{Cite Pug|SRD 5.2|pages=46}} Licensed: [[CC-BY]].&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot;&amp;gt;{{Cite Pub|2024 D&amp;amp;D Free Rules}}&amp;lt;/ref&amp;gt; &amp;lt;ref name=&amp;quot;phb5e24&amp;quot;&amp;gt;{{Cite Pub|Player&amp;#039;s Handbook (5e24)|pages=84-86}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|summary=These druids are mystics and sages, keepers of knowledge and rites.&lt;br /&gt;
&lt;br /&gt;
|trait1name=Circle of the Land Spells&lt;br /&gt;
|trait1lvl=3rd&lt;br /&gt;
|trait1desc=Whenever you finish a {{5e24|Long Rest}}, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your {{5e24|Druid}} level and lower prepared.&lt;br /&gt;
&lt;br /&gt;
{{5e24 Subclass Spells Table&lt;br /&gt;
|name=Arid Land&lt;br /&gt;
|class=Druid &lt;br /&gt;
|spells3=Blur, Burning Hands, Fire Bolt&lt;br /&gt;
|spells5=Fireball&lt;br /&gt;
|spells7=Blight&lt;br /&gt;
|spells9=Wall of Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{5e24 Subclass Spells Table&lt;br /&gt;
|name=Polar Land&lt;br /&gt;
|class=Druid &lt;br /&gt;
|spells3=Fog Cloud, Hold Person, Ray of Frost&lt;br /&gt;
|spells5=Sleet Storm&lt;br /&gt;
|spells7=Ice Storm&lt;br /&gt;
|spells9=Cone of Cold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{5e24 Subclass Spells Table&lt;br /&gt;
|name=Temperate Land&lt;br /&gt;
|class=Druid &lt;br /&gt;
|spells3=Misty Step, Shocking Grasp, Sleep&lt;br /&gt;
|spells5=Lightning Bolt&lt;br /&gt;
|spells7=Freedom of Movement&lt;br /&gt;
|spells9=Tree Stride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{5e24 Subclass Spells Table&lt;br /&gt;
|name=Tropical Land&lt;br /&gt;
|class=Druid &lt;br /&gt;
|spells3=Acid Splash, Ray of Sickness, Web&lt;br /&gt;
|spells5=Stinking Cloud&lt;br /&gt;
|spells7=Polymorph&lt;br /&gt;
|spells9=Insect Plague&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|trait2name=Land&amp;#039;s Aid&lt;br /&gt;
|trait2lvl=3rd&lt;br /&gt;
|trait2desc=As a {{5e24|Magic}} action, you can expend a use of your {{5e24|Wild Shape}} and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius {{5e24|Sphere}} centered on that point. Each {{5e24lc|Creature}} of your choice in the Sphere must make a {{5e24|Constitution}} {{5e24lc|Saving Throw}} against your {{5e24lc|Spell Save}} {{5e24|DC}}, taking 2d6 {{5e24|Necrotic}} {{5e24lc|Damage}} on a failed save or {{5e24lc|Half}} as much damage on a successful one. One creature of your choice in that area regains 2d6 {{5e24|Hit Point}}s.&lt;br /&gt;
&lt;br /&gt;
The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6).&lt;br /&gt;
&lt;br /&gt;
|trait3name=Natural Recovery&lt;br /&gt;
|trait3lvl=6th&lt;br /&gt;
|trait3desc=You can cast one of the level 1+ spells that you have prepared from your {{iplink|Circle Spells}} feature without expending a {{5e24lc|Spell Slot}}, and you must finish a {{5e24|Long Rest}} before you do so again.&lt;br /&gt;
&lt;br /&gt;
In addition, when you finish a {{5e24|Short Rest}}, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than {{5e24lc|Half}} your Druid level (round up), and none of them can be level 6+. For example, if you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three level 1 spell slots. Once you recover spell slots with this feature, you can’t do so again until you finish a Long Rest.&lt;br /&gt;
&lt;br /&gt;
|trait4name=Nature&amp;#039;s Ward&lt;br /&gt;
|trait4lvl=10th&lt;br /&gt;
|trait4desc=You are {{5e24lc|Immune}} to the {{5e24|Poisoned}} condition, and you have {{5e24|Resistance}} to a damage type associated with your current land choice in the {{iplink|Circle Spells}} feature, as shown in the Nature’s Ward table.&lt;br /&gt;
&lt;br /&gt;
{{{!}}class=&amp;quot;zebra small&amp;quot; style=&amp;quot;border:solid 1px goldenrod; border-radius:0.5em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;{{!}}Nature&amp;#039;s Ward&lt;br /&gt;
{{!}}-&lt;br /&gt;
!Land Type&lt;br /&gt;
!Resistance&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Arid&lt;br /&gt;
{{!}}{{5e24|Fire}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Polar&lt;br /&gt;
{{!}}{{5e24|Cold}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Temperate&lt;br /&gt;
{{!}}{{5e24|Lightning}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}Tropical&lt;br /&gt;
{{!}}{{5e24|Poison}}&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|trait5name=Nature&amp;#039;s Sanctuary&lt;br /&gt;
|trait5lvl=14th&lt;br /&gt;
|trait5desc=As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15-foot {{5e24|Cube}} on the ground within 120 feet of yourself. They last there for 1 {{5e24lc|Minute}} or until you have the {{5e24|Incapacitated}} condition or die. You and your allies have {{5e24|Half Cover}} while in that area, and your allies gain the current Resistance of your {{iplink|Nature’s Ward}} while there.&lt;br /&gt;
&lt;br /&gt;
As a {{5e24|Bonus Action}}, you can move the Cube up to 60 feet to ground within 120 feet of yourself.&lt;br /&gt;
&lt;br /&gt;
|spells=Acid Splash, Blight, Blur, Burning Hands, Cone of Cold, Fireball, Firebolt, Fog Cloud, Freedom of Movement, Hold Person, Ice Storm, Insect Plague, Lightning Bolt, Misty Step, Polymorph, Ray of Frost, Ray of Sickness, Shocking Grasp, Sleep, Sleet Storm, Stinking Cloud, Tree Stride, Wall of Stone, Web&lt;br /&gt;
|desc=&amp;#039;&amp;#039;Celebrate Connection to the Natural World&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities.&lt;br /&gt;
&lt;br /&gt;
{{5x Subclass Feature Table&lt;br /&gt;
|name=Circle of the Land &amp;lt;!-- name of subclass --&amp;gt;&lt;br /&gt;
|class={{5e24|Druid}} &amp;lt;!-- name of the class --&amp;gt;&lt;br /&gt;
|level3={{iplink|Circle of the Land Spells}}, {{iplink|Land&amp;#039;s Aid}}&lt;br /&gt;
|level6={{iplink|Natural Recovery}}&lt;br /&gt;
|level10={{iplink|Nature&amp;#039;s Ward}}&lt;br /&gt;
|level14={{iplink|Nature&amp;#039;s Sanctuary}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--gi-main--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;source&amp;quot;&amp;gt;&lt;br /&gt;
==Sources and Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{5e24 Footer|Druid|CC-BY}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
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