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	<id>https://wiki.rlyehable.com/index.php?action=history&amp;feed=atom&amp;title=5e24%3AExploration</id>
	<title>5e24:Exploration - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rlyehable.com/index.php?action=history&amp;feed=atom&amp;title=5e24%3AExploration"/>
	<link rel="alternate" type="text/html" href="https://wiki.rlyehable.com/index.php?title=5e24:Exploration&amp;action=history"/>
	<updated>2026-08-03T18:38:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=5e24:Exploration&amp;diff=24428&amp;oldid=prev</id>
		<title>Rlyehable: /* Breaking Objects */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rlyehable.com/index.php?title=5e24:Exploration&amp;diff=24428&amp;oldid=prev"/>
		<updated>2026-03-25T13:36:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Breaking Objects&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:36, 25 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; As an {{5e24lc|Action}}, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the {{5e24|GM}} might use the rules on {{5e24lc|Breaking Object}}s in “Rules Glossary.”&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; As an {{5e24lc|Action}}, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the {{5e24|GM}} might use the rules on {{5e24lc|Breaking Object}}s in “Rules Glossary.”&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;display:block; border:solid 1px &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goldenrod&lt;/del&gt;; border-radius:0.5em; background:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ivory&lt;/del&gt;; padding:1em; font-size:9pt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;display:block; border:solid 1px &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gainsboro&lt;/ins&gt;; border-radius:0.5em; background:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;azure&lt;/ins&gt;; padding:1em; font-size:9pt;&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Marching Order====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Marching Order====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=5e24:Exploration&amp;diff=24422&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=&quot;grid-container-std&quot;&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|{{5e24|SRD 5.2}}}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5e24srd}}&lt;/div&gt; &lt;div class=&quot;gi-main&quot;&gt;{{tocright}} ==Exploration== &lt;ref name=&quot;srd52.11&quot;&gt;{{pub|SRD 5.2}} p.11&lt;/ref&gt; Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.  ===Adventuring Equipment=== &lt;ref name...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rlyehable.com/index.php?title=5e24:Exploration&amp;diff=24422&amp;oldid=prev"/>
		<updated>2026-03-25T13:27:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|SRD 5.2}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;{{tocright}} ==Exploration== &amp;lt;ref name=&amp;quot;srd52.11&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.11&amp;lt;/ref&amp;gt; Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.  ===Adventuring Equipment=== &amp;lt;ref name...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|SRD 5.2}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;{{tocright}}&lt;br /&gt;
==Exploration==&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.11&amp;lt;/ref&amp;gt; Exploration involves delving into places that are dangerous and full of mystery. The rules in this section detail some of the ways adventurers interact with the environment in such places.&lt;br /&gt;
&lt;br /&gt;
===Adventuring Equipment===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11&amp;quot; /&amp;gt; As adventurers explore, their equipment can help them in many ways. For example, they can reach out-of-the-way places with a Ladder, perceive things they wouldn’t otherwise notice with a {{5e24|Torch}} or another light source, bypass locked doors and containers with {{5e24|Thieves&amp;#039; Tools}}, and create obstacles for pursuers with {{5e24|Caltrop}}s.&lt;br /&gt;
&lt;br /&gt;
See “{{5e24|Equipment}}” for rules on many items that are useful on adventures. The items in the “{{5e24|Tool}}s” and “{{5e24|Adventuring Gear}}” sections are especially useful. The {{5e24lc|Weapon}}s in “Equipment” can also be used for more than battle; you could use a {{5e24|Quarterstaff}}, for example, to push a sinister-looking button that you’re reluctant to touch.&lt;br /&gt;
&lt;br /&gt;
===Vision and Light===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11&amp;quot; /&amp;gt; Some adventuring tasks—such as noticing danger, hitting an enemy, and targeting certain spells — are affected by sight, so effects that obscure vision can hinder you, as explained below.&lt;br /&gt;
&lt;br /&gt;
====Obscured Areas====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11&amp;quot; /&amp;gt; An area might be Lightly or Heavily Obscured. In a {{5e24|Lightly Obscured}} area — such as an area with {{5e24|Dim Light}}, patchy fog, or moderate foliage — you have {{5e24|Disadvantage}} on {{5e24|Wisdom}} ({{5e24|Perception}}) {{5e24lc|Check}}s that rely on sight.&lt;br /&gt;
&lt;br /&gt;
A {{5e24|Heavily Obscured}} area — such as an area with {{5e24|Darkness}}, heavy fog, or dense foliage — is opaque. You have the {{5e24|Blinded}} condition&amp;lt;!-- (see “Rules Glossary”)--&amp;gt; when trying to see something there.&lt;br /&gt;
&lt;br /&gt;
====Light====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11&amp;quot; /&amp;gt; The presence or absence of light determines the category of illumination in an area, as defined below.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;{{5e24|Bright Light}}.&amp;#039;&amp;#039;&amp;#039; Bright Light lets most {{5e24lc|Creature}}s see normally. Even gloomy days provide Bright Light, as do {{5e24lc|Torch}}es, {{5e24lc|Lantern}}s, fires, and other sources of illumination within a specific radius.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;{{5e24|Dim Light}}.&amp;#039;&amp;#039;&amp;#039; Dim Light, also called shadows, creates a {{5e24|Lightly Obscured}} area. An area of Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim Light.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;{{5e24|Darkness}}.&amp;#039;&amp;#039;&amp;#039; Darkness creates a {{5e24|Heavily Obscured}} area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of {{5e24lc|Magical Darkness}}.&lt;br /&gt;
&lt;br /&gt;
====Special Senses====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11&amp;quot; /&amp;gt; Some {{5e24lc|Creature}}s have special senses that help them perceive things in certain situations. “{{5e24|Rules Glossary}}” defines the following special senses:&lt;br /&gt;
* {{5e24|Blindsight}}&lt;br /&gt;
* {{5e24|Darkvision}}&lt;br /&gt;
* {{5e24|Tremorsense}}&lt;br /&gt;
* {{5e24|Truesight}}&lt;br /&gt;
&lt;br /&gt;
===Hiding===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11&amp;quot; /&amp;gt; Adventurers and {{5e24lc|Monster}}s often hide, whether to spy on one another, sneak past a guardian, or set an ambush. The {{5e24|Game Master}} decides when circumstances are appropriate for hiding. When you try to hide, you take the {{5e24|Hide}} {{5e24lc|Action}}.&lt;br /&gt;
&lt;br /&gt;
===Interacting with Objects===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11.12&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.11-12&amp;lt;/ref&amp;gt; Interacting with {{5e24lc|Object}}s is often simple to resolve. The player tells the {{5e24|GM}} that their {{5e24lc|Character}} is doing something, such as moving a lever or opening a door, and the GM describes what happens. Sometimes, however, rules govern what you can do with an object, as detailed in the following sections.&lt;br /&gt;
&lt;br /&gt;
====What Is an Object?====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.12&amp;lt;/ref&amp;gt; For the purpose of the rules, an {{5e24lc|Object}} is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone. It isn’t a building or a vehicle, which are composed of many objects.&lt;br /&gt;
&lt;br /&gt;
====Time-Limited Object Interactions====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; When time is short, such as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creature’s {{5e24lc|Movement}} or {{5e24lc|Action}}. Any additional interactions require the {{5e24|Utilize}} action, as explained in “{{5e24|Combat}}”&amp;lt;!-- later in “Playing the Game.”--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Finding Hidden Objects====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; When your {{5e24lc|Character}} searches for hidden things, such as a secret door or a trap, the {{5e24|GM}} typically asks you to make a {{5e24|Wisdom}} ({{5e24|Perception}}) {{5e24lc|Check}}, provided you describe the character searching in the hidden object’s vicinity. On a success, you find the object, other important details, or both.&lt;br /&gt;
&lt;br /&gt;
If you describe your character searching nowhere near a hidden object, a Wisdom (Perception) check won’t reveal the object, no matter the check’s total.&lt;br /&gt;
&lt;br /&gt;
====Carrying Objects====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; You can usually carry your gear and treasure without worrying about the weight of those objects. If you try to haul an unusually heavy object or a massive number of lighter objects, the {{5e24|GM}} might require you to abide by the rules for {{5e24lc|Carrying Capacity}}.&amp;lt;!-- in “Rules Glossary.”--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Breaking Objects====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; As an {{5e24lc|Action}}, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the {{5e24|GM}} might use the rules on {{5e24lc|Breaking Object}}s in “Rules Glossary.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; border:solid 1px goldenrod; border-radius:0.5em; background:ivory; padding:1em; font-size:9pt;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Marching Order====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; The adventurers should establish a marching order while they travel, whether indoors or outdoors. A marching order makes it easier to determine which characters are affected by {{5e24lc|Trap}}s, which ones can spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside {{5e24lc|Combat}} and record the order any way you like: write it down, for example, or arrange miniatures to show it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hazards===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; {{5e24|Monster}}s are the main perils characters face, but other dangers await. “Rules Glossary” defines the following hazards:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{5e24|Burning}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{5e24|Dehydration}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{5e24|Falling}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{5e24|Malnutrition}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{5e24|Suffocation}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; During an {{5e24lc|Adventure}}, the characters might travel long distances on trips that could take hours or days. The {{5e24|GM}} can summarize this travel without calculating exact distances or travel times, or the GM might have you use the travel pace rules below. If you need to know how fast you can move when every second matters, see the {{5e24|Movement}} rules in “{{5e24|Combat}}”&amp;lt;!-- later in “Playing the Game.”--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Travel Pace==== &lt;br /&gt;
While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the Travel Pace table. The table states how far the party can move in a period of time; if riding {{5e24lc|Horse}}s or other {{5e24lc|Mount}}s, the group can move twice that distance for 1 hour, after which the mounts need a {{5e24 Rest}}&amp;lt;!--Short or Long Rest--&amp;gt; before they can move at that increased pace again (see “{{5e24|Equipment}}” for a selection of mounts for sale). “{{5e24|Gameplay Toolbox}}” has rules that affect which pace you can choose in certain types of terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra&amp;quot; style=&amp;quot;border:solid 1px gainsboro; border-radius:0.5em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Travel Pace &amp;lt;span style=&amp;quot;display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Pace&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Distance Traveled Per …&lt;br /&gt;
|-&lt;br /&gt;
!Minute &lt;br /&gt;
!Hour &lt;br /&gt;
!Day&lt;br /&gt;
|-&lt;br /&gt;
|Fast || 400 feet || 4 miles || 30 miles&lt;br /&gt;
|-&lt;br /&gt;
|Normal || 300 feet || 3 miles || 24 miles&lt;br /&gt;
|-&lt;br /&gt;
|Slow || 200 feet || 2 miles || 18 miles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each travel pace has a game effect, as defined below.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;{{anchor|Fast}}.&amp;#039;&amp;#039;&amp;#039; Traveling at a Fast pace imposes {{5e24|Disadvantage}} on a traveler’s {{5e24|Wisdom}} ({{5e24|Perception}} or {{5e24|Survival}}) and {{5e24|Dexterity}} ({{5e24|Stealth}}) {{5e24lc|Check}}s.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;{{anchor|Normal}}.&amp;#039;&amp;#039;&amp;#039; Traveling at a Normal pace imposes Disadvantage on Dexterity (Stealth) checks. &amp;lt;br /&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;{{anchor|Slow}}.&amp;#039;&amp;#039;&amp;#039; Traveling at a Slow pace grants {{5e24|Advantage}} on Wisdom (Perception or Survival) checks.&lt;br /&gt;
&lt;br /&gt;
====Vehicles====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.12&amp;quot; /&amp;gt; Travelers in {{5e24lc|Wagon}}s, carriages, or other land vehicles choose a pace as normal. Characters in a waterborne vessel are limited to the speed of the vessel, and they don’t choose a travel pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day. “{{5e24|Equipment}}” includes vehicles for sale.&lt;br /&gt;
&lt;br /&gt;
{{nav|{{5e24|Social Interaction}}|{{5e24|Combat}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--gi-main--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;source&amp;quot;&amp;gt;&lt;br /&gt;
==Sources and Notes==&lt;br /&gt;
:* {{Cite Pub|SRD 5.2}} Licensed: [[CC-BY]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{5e24 Footer|SRD 5.2|CC-BY}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
</feed>