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	<id>https://wiki.rlyehable.com/index.php?action=history&amp;feed=atom&amp;title=5e24%3ALevel_Advancement</id>
	<title>5e24:Level Advancement - Revision history</title>
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	<updated>2026-08-19T03:17:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rlyehable.com/index.php?title=5e24:Level_Advancement&amp;diff=24468&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=&quot;grid-container-std&quot;&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|{{5e24|SRD 5.2}}}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5e24srd}}&lt;/div&gt; &lt;div class=&quot;gi-main&quot;&gt;{{tocright}} ==Level Advancement== &lt;ref name=&quot;srd52.23&quot;&gt;{{pub|SRD 5.2}} p.23&lt;/ref&gt; While going on {{5e24lc|Adventure}}s, your {{5e24lc|Character}} gains experience, represented by {{5e24|Experience Point}}s ({{5e24|XP}}). A character who reaches a specified Experience Point total advances in capability....&quot;</title>
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		<updated>2026-03-26T19:38:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|SRD 5.2}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;{{tocright}} ==Level Advancement== &amp;lt;ref name=&amp;quot;srd52.23&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.23&amp;lt;/ref&amp;gt; While going on {{5e24lc|Adventure}}s, your {{5e24lc|Character}} gains experience, represented by {{5e24|Experience Point}}s ({{5e24|XP}}). A character who reaches a specified Experience Point total advances in capability....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|SRD 5.2}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;{{tocright}}&lt;br /&gt;
==Level Advancement==&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.23&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.23&amp;lt;/ref&amp;gt; While going on {{5e24lc|Adventure}}s, your {{5e24lc|Character}} gains experience, represented by {{5e24|Experience Point}}s ({{5e24|XP}}). A character who reaches a specified Experience Point total advances in capability. This advancement is called gaining a {{anchor|level}}. &lt;br /&gt;
&lt;br /&gt;
The Character Advancement table lists the XP you need to advance to a level and the {{5e24|Proficiency Bonus}} for a character of that level. When your XP total equals or exceeds a number in the Experience Points column, you reach the corresponding level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;zebra small&amp;quot; style=&amp;quot;border:solid 1px gainsboro; border-radius:0.5em; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Character Advancement &amp;lt;span style=&amp;quot;display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;srd52.23&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Level &lt;br /&gt;
!Experience Points &lt;br /&gt;
!Proficiency Bonus&lt;br /&gt;
|-&lt;br /&gt;
|1 || 0 || +2&lt;br /&gt;
|-&lt;br /&gt;
|2 || 300 || +2&lt;br /&gt;
|-&lt;br /&gt;
|3 || 900 || +2&lt;br /&gt;
|-&lt;br /&gt;
|4 || 2,700 || +2&lt;br /&gt;
|-&lt;br /&gt;
|5 || 6,500 || +3&lt;br /&gt;
|-&lt;br /&gt;
|6 || 14,000 || +3&lt;br /&gt;
|-&lt;br /&gt;
|7 || 23,000 || +3&lt;br /&gt;
|-&lt;br /&gt;
|8 || 34,000 || +3&lt;br /&gt;
|-&lt;br /&gt;
|9 || 48,000 || +4&lt;br /&gt;
|-&lt;br /&gt;
|10 || 64,000 || +4&lt;br /&gt;
|-&lt;br /&gt;
|11 || 85,000 || +4&lt;br /&gt;
|-&lt;br /&gt;
|12 || 100,000 || +4&lt;br /&gt;
|-&lt;br /&gt;
|13 || 120,000 || +5&lt;br /&gt;
|-&lt;br /&gt;
|14 || 140,000 || +5&lt;br /&gt;
|-&lt;br /&gt;
|15 || 165,000 || +5&lt;br /&gt;
|-&lt;br /&gt;
|16 || 195,000 || +5&lt;br /&gt;
|-&lt;br /&gt;
|17 || 225,000 || +6&lt;br /&gt;
|-&lt;br /&gt;
|18 || 265,000 || +6&lt;br /&gt;
|-&lt;br /&gt;
|19 || 305,000 || +6&lt;br /&gt;
|-&lt;br /&gt;
|20 || 355,000 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gaining a Level===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.23&amp;quot; /&amp;gt; When you gain a level, follow these steps: &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1: Choose a Class.&amp;#039;&amp;#039;&amp;#039; Most {{5e24lc|Character}}s advance in the same {{5e24lc|Class}}. However, you might decide to gain a {{5e24lc|Level}} in another class using the rules in the “{{5e24|Multiclassing}}” section. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2: Adjust Hit Points and Hit Point Dice.&amp;#039;&amp;#039;&amp;#039; Each time you gain a level, you gain an additional {{5e24|Hit Die}}. Roll that die, add your {{5e24|Constitution}} modifier to the roll, and add the total (minimum of 1) to your {{5e24|Hit Point Maximum}}. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. &lt;br /&gt;
{| class=&amp;quot;zebra small&amp;quot; style=&amp;quot;border:solid 1px gainsboro; border-radius:0.5em;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Fixed Hit Points by Class &amp;lt;span style=&amp;quot;display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;ref name=&amp;quot;srd52.23&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Class &lt;br /&gt;
!Hit Points per Level &lt;br /&gt;
|-&lt;br /&gt;
|{{5e24|Barbarian}}&lt;br /&gt;
|7 + {{5e24|Con}}. modifier &lt;br /&gt;
|-&lt;br /&gt;
|{{5e24|Fighter}}, {{5e24|Paladin}}, or {{5e24|Ranger}} &lt;br /&gt;
|6 + Con. modifier &lt;br /&gt;
|-&lt;br /&gt;
|{{5e24|Bard}}, {{5e24|Cleric}}, {{5e24|Druid}}, {{5e24|Monk}}, {{5e24|Rogue}}, or {{5e24|Warlock}} &lt;br /&gt;
|5 + Con. modifier &lt;br /&gt;
|-&lt;br /&gt;
|{{5e24|Sorcerer}} or {{5e24|Wizard}} &lt;br /&gt;
|4 + Con. modifier&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3: Record New Class Features.&amp;#039;&amp;#039;&amp;#039; Look at your class features table in “{{5e24|Class}}es,” and note the features you gain at your new level in that class. Make any choices offered by a new feature. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4: Adjust Proficiency Bonus.&amp;#039;&amp;#039;&amp;#039; A character’s {{5e24|Proficiency Bonus}} increases at certain levels, as shown in the Character Advancement table and your class features table in “Classes.” When your Proficiency Bonus increases, increase all the numbers on your character sheet that include your Proficiency Bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5: Adjust Ability Modifiers&amp;#039;&amp;#039;&amp;#039;. If you choose a {{5e24lc|Feat}} that increases one or more of your {{5e24lc|Ability Score}}s, your {{5e24lc|Ability Modifier}} also changes if the new score is an even number. When that happens, adjust all the numbers on your character sheet that use that ability modifier. When your {{5e24|Constitution}} modifier increases by 1, your {{5e24|Hit Point Maximum}} increases by 1 for each level you have attained. For example, if a character reaches level 8 and increases their Constitution score from 17 to 18, the Constitution modifier increases to +4. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8. &lt;br /&gt;
&lt;br /&gt;
===Tiers of Play===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.23.24&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.23-24&amp;lt;/ref&amp;gt; With each new {{5e24lc|Level}}, {{5e24lc|Character}}s acquire new capabilities that equip them to handle greater challenges. As characters advance in level, the tone of the game also changes, and the stakes of the {{5e24lc|Campaign}} get higher. It’s helpful to think of a character’s (and a campaign’s) arc in terms of four tiers of play, describing the journey from a level 1 character just beginning an adventuring career to the epic heights of level 20. These tiers don’t have any rules associated with them; they point to the fact that the play experience evolves as characters gain levels. &lt;br /&gt;
&lt;br /&gt;
====Tier 1==== &lt;br /&gt;
(Levels 1–4)&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.24&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.24&amp;lt;/ref&amp;gt; In tier 1, {{5e24lc|Character}}s are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting {{5e24lc|Class}} features and choose a {{5e24lc|Subclass}}. The threats they face usually pose a danger to local farmsteads or villages. &lt;br /&gt;
&lt;br /&gt;
====Tier 2====&lt;br /&gt;
(Levels 5–10)&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.24&amp;quot; /&amp;gt; In tier 2, {{5e24lc|Character}}s are full-fledged adventurers. {{5e24|Spellcaster}}s gain iconic {{5e24lc|Spell}}s such as {{5e24 Spell Line|Fireball, Lightning Bolt}}, and {{5e24spell|Raise Dead}}. Most {{5e24lc|Weapon}}-focused classes gain the ability to make multiple {{5e24lc|Attack}}s in a {{5e24lc|Round}}. The characters now face dangers that threaten cities and kingdoms. &lt;br /&gt;
&lt;br /&gt;
====Tier 3==== &lt;br /&gt;
(Levels 11–16)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.24&amp;quot; /&amp;gt; In tier 3, {{5e24lc|Character}}s have reached a level of power that makes them special among adventurers. At level 11, many {{5e24lc|Spellcaster}}s learn reality-altering {{5e24lc|Spell}}s. Other characters gain features that allow them to make more {{5e24lc|Attack}}s or to do more impressive things with those attacks. These adventurers often confront threats to whole regions. &lt;br /&gt;
&lt;br /&gt;
====Tier 4====&lt;br /&gt;
(Levels 17–20)&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.24&amp;quot; /&amp;gt; At tier 4, {{5e24lc|Character}}s achieve the pinnacle of their {{5e24lc|Class}} features, becoming heroic archetypes. The fate of the world or even the order of the multiverse might hang in the balance during their {{5e24lc|Adventure}}s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; border:solid 1px goldenrod; border-radius:0.5em; background:ivory; padding:0.5em; margin:0.5em; font-size:9pt;&amp;quot;&amp;gt;&lt;br /&gt;
====Bonus Feats at Level 20====&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.24&amp;quot; /&amp;gt; A {{5e24|GM}} can use {{5e24lc|Feat}}s as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one feat of their choice for every 30,000 {{5e24|XP}} the character earns above 355,000 XP. {{5e24|Epic Boon}} feats are especially appropriate for these bonus feats, but a player can choose any feat for which their level 20 character qualifies. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|{{5e24|Character Creation}}|{{5e24|Starting at Higher Levels}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--gi-main--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;source&amp;quot;&amp;gt;&lt;br /&gt;
==Sources and Notes==&lt;br /&gt;
:* {{Cite Pub|SRD 5.2}} Licensed: [[CC-BY]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{5e24 Footer|SRD 5.2|CC-BY}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
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