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	<id>https://wiki.rlyehable.com/index.php?action=history&amp;feed=atom&amp;title=5e24%3AMonk</id>
	<title>5e24:Monk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rlyehable.com/index.php?action=history&amp;feed=atom&amp;title=5e24%3AMonk"/>
	<link rel="alternate" type="text/html" href="https://wiki.rlyehable.com/index.php?title=5e24:Monk&amp;action=history"/>
	<updated>2026-04-11T02:58:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=5e24:Monk&amp;diff=24527&amp;oldid=prev</id>
		<title>Rlyehable at 15:20, 8 April 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.rlyehable.com/index.php?title=5e24:Monk&amp;diff=24527&amp;oldid=prev"/>
		<updated>2026-04-08T15:20:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:20, 8 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l266&quot;&gt;Line 266:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 266:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:5x Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:5x Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:DnD Classes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:DnD Classes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:DnD &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clerics&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:DnD &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monks&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{5e24 Footer|Class|CC-BY}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{5e24 Footer|Class|CC-BY}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=5e24:Monk&amp;diff=24526&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=&quot;grid-container-std&quot;&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|{{5e24|Class}}}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;{{edition|Monk}}&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5e24srd}}&lt;/div&gt; &lt;div class=&quot;gi-main&quot;&gt; &lt;div style=&quot;display:block; float:right; max-width:200px;&quot;&gt;{{tocright}}&lt;/div&gt; &#039;&#039;&#039;Monk&#039;&#039;&#039; is a {{5e24lc|Class}} in 5th edition (2024).  {{5e24 Core Class Traits |class=Monk |sorttext= |refs=&lt;ref name=&quot;srd52.4952&quot;&gt;{{Cite Pub|SRD 5.2|pages=49-52}} Licensed: CC-BY.&lt;/ref&gt;&lt;ref name=&quot;24fr&quot;&gt;{{...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rlyehable.com/index.php?title=5e24:Monk&amp;diff=24526&amp;oldid=prev"/>
		<updated>2026-04-08T15:19:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|Class}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;{{edition|Monk}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;display:block; float:right; max-width:200px;&amp;quot;&amp;gt;{{tocright}}&amp;lt;/div&amp;gt; &amp;#039;&amp;#039;&amp;#039;Monk&amp;#039;&amp;#039;&amp;#039; is a {{5e24lc|Class}} in 5th edition (2024).  {{5e24 Core Class Traits |class=Monk |sorttext= |refs=&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot;&amp;gt;{{Cite Pub|SRD 5.2|pages=49-52}} Licensed: &lt;a href=&quot;/index.php?title=CC-BY&quot; title=&quot;CC-BY&quot;&gt;CC-BY&lt;/a&gt;.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot;&amp;gt;{{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|Class}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;{{edition|Monk}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; float:right; max-width:200px;&amp;quot;&amp;gt;{{tocright}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monk&amp;#039;&amp;#039;&amp;#039; is a {{5e24lc|Class}} in 5th edition (2024).&lt;br /&gt;
&lt;br /&gt;
{{5e24 Core Class Traits&lt;br /&gt;
|class=Monk&lt;br /&gt;
|sorttext=&lt;br /&gt;
|refs=&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot;&amp;gt;{{Cite Pub|SRD 5.2|pages=49-52}} Licensed: [[CC-BY]].&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot;&amp;gt;{{Cite Pub|2024 D&amp;amp;D Free Rules}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot;&amp;gt;{{Cite Pub|Player&amp;#039;s Handbook (5e24)|pages=100-107}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|primeAbility={{5e24|Dexterity}} or {{5e24|Wisdom}}&lt;br /&gt;
|hitdie=8&lt;br /&gt;
|saves={{5e24|Strength}} and {{5e24|Dexterity}}&lt;br /&gt;
|skills={{5e24|Acrobatics}}, {{5e24|Athletics}}, {{5e24|History}}, {{5e24|Insight}}, {{5e24|Religion}}, or {{5e24|Stealth}}&lt;br /&gt;
|skillnum=2&lt;br /&gt;
|weaponprof={{5e24|Simple Weapon|Simple}}s and {{5e24|Martial Weapon}}s that have the {{5e24|Light Weapon|Light}} property&lt;br /&gt;
|tooltype={{5e24|Artisan&amp;#039;s Tools}} or {{5e24|Musical Instrument}}&lt;br /&gt;
|toolnum=1&lt;br /&gt;
|armorprof=None&lt;br /&gt;
|startequipment=&amp;#039;&amp;#039;Choose A, or B:&amp;#039;&amp;#039; (A) {{5e24|Spear}}, 5 {{5e24|Dagger}}s, {{5e24|Artisan&amp;#039;s Tools}} or {{5e24|Musical Instrument}} chosen for the tool proficiency above, {{5e24|Explorer&amp;#039;s Pack}}, and 11 {{5e24|GP}}; or (B) 50 GP&lt;br /&gt;
|featurelist=Martial Arts, Unarmored Defense, Monk&amp;#039;s Focus, Unarmored Movement, Uncanny Metabolism, Deflect Attacks, Monk Subclass, Ability Score Improvement, Slow Fall, Extra Attack, Stunning Strike, Empowered Strike, Evasion, Acrobatic Movement, Heightened Focus, Self-Restoration, Deflect Energy, Disciplined Survivor, Perfect Focus, Superior Defense, Epic Boon, Body and Mind&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Becoming a Monk==&lt;br /&gt;
&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
===As a Level 1 Character===&lt;br /&gt;
* Gain all the traits in the {{iplink|Core Monk Traits}} table.&lt;br /&gt;
* Gain the Monk’s level 1 features, which are listed in the {{5e24|Monk Features}} table.&lt;br /&gt;
===As a Multiclass Fighter===&lt;br /&gt;
* Gain the Hit Point Die trait from the Core Monk Traits table.&lt;br /&gt;
* Gain the Monk’s level 1 features, which are listed in the Monk Features table. &lt;br /&gt;
&lt;br /&gt;
==Monk Features==&lt;br /&gt;
{{5e24 Class Features&lt;br /&gt;
|refs=&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&lt;br /&gt;
|classname=Monk&lt;br /&gt;
|sorttext=&lt;br /&gt;
|extraa=Martial Arts&lt;br /&gt;
|extrab=Focus Points&lt;br /&gt;
|extrac=Unarmored Movement&lt;br /&gt;
|feature1={{iplink|Martial Arts}}, {{iplink|Unarmored Defense}}&lt;br /&gt;
|extra1a=1d6 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra1b= &amp;amp;mdash; &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra1c= &amp;amp;mdash; &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature2={{iplink|Monk&amp;#039;s Focus}}, {{iplink|Unarmored Movement}}, {{iplink|Uncanny Metabolism}}&lt;br /&gt;
|extra2a=1d6 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra2b=2 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra2c= +10 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature3={{iplink|Deflect Attacks}}, {{iplink|Monk Subclass}}&lt;br /&gt;
|extra3a=1d6 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra3b=3 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra3c= +10 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature4={{iplink|Ability Score Increase}}, {{iplink|Slow Fall}}&lt;br /&gt;
|extra4a=1d6 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra4b=3 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra4c= +10 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature5={{iplink|Extra Attack}}, {{iplink|Stunning Strike}}&lt;br /&gt;
|extra5a=1d8 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra5b=5 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra5c= +10 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature6={{iplink|Empowered Strikes}}, Subclass feature&lt;br /&gt;
|extra6a=1d8 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra6b=6 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra6c= +15 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature7={{iplink|Evasion}}&lt;br /&gt;
|extra7a=1d8 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra7b=7 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra7c= +15 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature8=Ability Score Improvement&lt;br /&gt;
|extra8a=1d8 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra8b=8 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra8c= +15 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature9={{iplink|Acrobatic Movement}}&lt;br /&gt;
|extra9a=1d8 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra9b=9 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra9c= +15 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature10={{iplink|Heightened Focus}}, {{iplink|Self-Restoration}}&lt;br /&gt;
|extra10a=1d8 &amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra10b=10 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra10c= +20 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature11=Subclass feature&lt;br /&gt;
|extra11a=1d10&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra11b=11 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra11c= +20 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature12=Ability Score Improvement&lt;br /&gt;
|extra12a=1d10&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra12b=12 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra12c= +20 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature13={{iplink|Deflect Energy}}&lt;br /&gt;
|extra13a=1d10&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra13b=13 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra13c= +20 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature14={{iplink|Disciplined Survivor}}&lt;br /&gt;
|extra14a=1d10&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra14b=14 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra14c= +25 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature15={{iplink|Perfect Focus}}&lt;br /&gt;
|extra15a=1d10&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra15b=15 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra15c= +25 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature16=Ability Score Improvement&lt;br /&gt;
|extra16a=1d10&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra16b=16 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra16c= +25 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature17=Subclass Feature&lt;br /&gt;
|extra17a=1d12&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra17b=17 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra17c= +25 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature18={{iplink|Superior Defense}}&lt;br /&gt;
|extra18a=1d12&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra18b=18 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra18c= +30 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature19={{iplink|Epic Boon}}&lt;br /&gt;
|extra19a=1d12&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra19b=19 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra19c= +30 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
|feature20={{iplink|Body and Mind}}&lt;br /&gt;
|extra20a=1d12&amp;lt;!-- martial arts --&amp;gt;&lt;br /&gt;
|extra20b=19 &amp;lt;!-- focus points --&amp;gt;&lt;br /&gt;
|extra20c= +30 ft. &amp;lt;!--unarmored movement--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
&amp;#039;&amp;#039;1st level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your practice of martial arts gives you mastery of combat styles that use your {{5e24|Unarmed Strike}} and {{anchor|Monk Weapon}}s, which are the following:&lt;br /&gt;
* {{5e24|Simple Weapon|Simple}} {{5e24|Melee Weapon}}s&lt;br /&gt;
* {{5e24|Martial Weapon|Martial}} Melee weapons that have the {{5e24|Light Weapon|Light}} property&lt;br /&gt;
You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing {{5e24lc|Armor}} or wielding a {{5e24|Shield}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{anchor|Bonus Unarmed Strike}}.&amp;#039;&amp;#039;&amp;#039; You can make an Unarmed Strike as a {{5e24|Bonus Action}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{anchor|Martial Arts Die}}.&amp;#039;&amp;#039;&amp;#039; You can roll 1d6 in place of the normal damage of your Unarmed Strike or {{iplink|Monk Weapon}}s. This die changes as you gain Monk levels, as shown in the Martial Arts column of the {{iplink|Monk Features}} table.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexterous Attacks.&amp;#039;&amp;#039;&amp;#039; You can use your {{5e24|Dexterity}} {{5e24|Ability Modifier|modifier}} instead of your {{5e24|Strength}} modifier for the {{5e24|Attack Roll|attack}} and {{5e24lc|Damage Roll}}s of your Unarmed Strikes and Monk weapons. In addition, when you use the {{5e24|Grapple}} or {{5e24|Shove}} option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the {{5e24lc|Save}} {{5e24|DC}}.&lt;br /&gt;
&lt;br /&gt;
===Unarmored Defense===&lt;br /&gt;
&amp;#039;&amp;#039;1st level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
While you aren’t wearing armor or wielding a Shield, your base {{5e24|Armor Class}} equals 10 plus your Dexterity and {{5e24|Wisdom}} modifiers.&lt;br /&gt;
&lt;br /&gt;
===Monk&amp;#039;s Focus===&lt;br /&gt;
&amp;#039;&amp;#039;2nd level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by {{anchor|Focus Point}}s. Your Monk level determines the number of points you have, as shown in the Focus Points column of the Monk Features table.&lt;br /&gt;
&lt;br /&gt;
You can expend these points to enhance or fuel certain Monk features. You start knowing three such features: {{iplink|Flurry of Blows}}, {{iplink|Patient Defense}}, and {{iplink|Step of the Wind}}, each of which is detailed below.&lt;br /&gt;
&lt;br /&gt;
When you expend a Focus Point, it is unavailable until you finish a {{5e Rest}}&amp;lt;!--Short or Long Rest--&amp;gt;, at the end of which you regain all your expended points.&lt;br /&gt;
&lt;br /&gt;
Some features that use Focus Points require your target to make a {{5e24lc|Saving Throw}}. The save DC equals 8 plus your Wisdom modifier and {{5e24|Proficiency Bonus}}.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{anchor|Flurry of Blows}}.&amp;#039;&amp;#039;&amp;#039; You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{anchor|Patient Defense}}.&amp;#039;&amp;#039;&amp;#039; You can take the {{5e24|Disengage}} {{5e24lc|Action}} as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the {{5e24|Dodge}} actions as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{anchor|Step of the Wind}}.&amp;#039;&amp;#039;&amp;#039; You can take the {{5e24|Dash}} action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your {{5e24lc|Jump}} distance is doubled for the {{5e24|Turn}}.&lt;br /&gt;
&lt;br /&gt;
===Unarmored Movement===&lt;br /&gt;
&amp;#039;&amp;#039;2nd level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your speed increases by 10 feet while you aren’t wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table.&lt;br /&gt;
&lt;br /&gt;
===Uncanny Metabolism===&lt;br /&gt;
&amp;#039;&amp;#039;2nd level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you roll {{5e24|Initiative}}, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of {{5e24|Hit Point}}s equal to your Monk level plus the number rolled.&lt;br /&gt;
&lt;br /&gt;
Once you use this feature, you can’t use it again until you finish a Long Rest.&lt;br /&gt;
&lt;br /&gt;
===Defect Attacks===&lt;br /&gt;
&amp;#039;&amp;#039;3rdlevel&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When an {{5e24lc|Attack Roll}} hits you and its damage includes {{5e24|Bludgeoning}}, {{5e24|Piercing}}, or {{5e24|Slashing}} damage, you can take a {{5e24|Reaction}} to reduce the attack’s total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level.&lt;br /&gt;
&lt;br /&gt;
If you reduce the damage to 0, you can expend 1 Focus Point to redirect some of the attack’s force. If you do so, choose a {{5e24lc|Creature}} you can see within 5 feet of yourself if the attack was a {{5e24lc|Melee Attack}} or a creature you can see within 60 feet of yourself that isn’t behind {{5e24|Total Cover}} if the attack was a {{5e24lc|Ranged Attack}}. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die plus your Dexterity modifier. The damage is the same type dealt by the attack.&lt;br /&gt;
&lt;br /&gt;
===Monk Subclass===&lt;br /&gt;
&amp;#039;&amp;#039;3rd level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gain a Monk subclass of your choice. The Warrior of the Open Hand subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain Monk levels. For the rest of your career, you gain each of your subclass’s features that are of your Monk level or lower.&lt;br /&gt;
&lt;br /&gt;
====List of Monk Subclasses====&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:8pt; color:red;&amp;quot;&amp;gt;&amp;#039;&amp;#039;Note: This section contains information beyond the {{5e24|SRD 5.2}}&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block; overflow:auto; width:calc(100% - 50px); max-height:90vh;&amp;quot;&amp;gt;&lt;br /&gt;
{{5e24 Subclass List|Monk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ability Score Improvement===&lt;br /&gt;
&amp;#039;&amp;#039;4th, 8th, 12th, 16th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gain the {{5e24|Ability Score Improvement}} feat &amp;lt;!--(see chapter 5) --&amp;gt;or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 8, 12, and 16.&lt;br /&gt;
&lt;br /&gt;
===Slow Fall===&lt;br /&gt;
&amp;#039;&amp;#039;4th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level.&lt;br /&gt;
&lt;br /&gt;
===Extra Attack===&lt;br /&gt;
&amp;#039;&amp;#039;5th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can attack twice instead of once whenever you take the {{5e24|Attack}} action on your turn.&lt;br /&gt;
&lt;br /&gt;
===Stunning Strike===&lt;br /&gt;
&amp;#039;&amp;#039;5th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Once per turn when you hit a creature with a Monk weapon or an Unarmed Strike, you can expend 1 Focus Point to attempt a stunning strike. The target must make a {{5e24|Constitution}} saving throw. On a failed save, the target has the {{5e24|Stunned}} condition until the start of your next turn. On a successful save, the target’s Speed is {{5e24|Half|halved}} until the start of your next turn, and the next attack roll made against the target before then has {{5e24|Advantage}}.&lt;br /&gt;
&lt;br /&gt;
===Empowered Strikes===&lt;br /&gt;
&amp;#039;&amp;#039;6th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Whenever you deal damage with your Unarmed Strike, it can deal your choice of {{5e24|Force}} damage or its normal damage type.&lt;br /&gt;
&lt;br /&gt;
===Evasion===&lt;br /&gt;
&amp;#039;&amp;#039;7th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you’re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.&lt;br /&gt;
&lt;br /&gt;
You don’t benefit from this feature if you have the {{5e24|Incapacitated}} condition.&lt;br /&gt;
&lt;br /&gt;
===Acrobatic Movement===&lt;br /&gt;
&amp;#039;&amp;#039;9th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
While you aren’t wearing armor or wielding a Shield, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the movement.&lt;br /&gt;
&lt;br /&gt;
===Heightened Focus===&lt;br /&gt;
&amp;#039;&amp;#039;10th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your {iplink|Flurry of Blows}}, {{iplink|Patient Defense}}, and {{iplink|Step of the Wind}} gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flurry of Blows.&amp;#039;&amp;#039;&amp;#039; You can expend 1 Focus Point to use Flurry of Blows and make three Unarmed Strikes with it instead of two.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patient Defense.&amp;#039;&amp;#039;&amp;#039; When you expend a Focus Point to use Patient Defense, you gain a number of {{5e24|Temporary Hit Point}}s equal to two rolls of your Martial Arts die.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Step of the Wind.&amp;#039;&amp;#039;&amp;#039; When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is {{5e24|Large}} or smaller. You move the creature with you until the end of your turn. The creature’s movement doesn’t provoke {{5e24|Opportunity Attack}}s.&lt;br /&gt;
&lt;br /&gt;
===Self-Restoration===&lt;br /&gt;
&amp;#039;&amp;#039;10th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Through sheer force of will, you can remove one of the following conditions from yourself at the end of each of your turns: Charmed, Frightened, or {{5e24|Poisoned}}.&lt;br /&gt;
&lt;br /&gt;
In addition, forgoing food and drink doesn’t give you levels of {{5e24|Exhaustion}}.&lt;br /&gt;
&lt;br /&gt;
===Deflect Energy===&lt;br /&gt;
&amp;#039;&amp;#039;13th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You can now use your {{iplink|Deflect Attacks}} feature against attacks that deal any {{5e24lc|Damage Type}}, not just Bludgeoning, Piercing, or Slashing.&lt;br /&gt;
&lt;br /&gt;
===Disciplined Survivor===&lt;br /&gt;
&amp;#039;&amp;#039;14th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Your physical and mental discipline grant you proficiency in all saving throws.&lt;br /&gt;
&lt;br /&gt;
Additionally, whenever you make a saving throw and fail, you can expend 1 Focus Point to reroll it, and you must use the new roll.&lt;br /&gt;
&lt;br /&gt;
===Perfect Focus===&lt;br /&gt;
&amp;#039;&amp;#039;15th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When you roll Initiative and don’t use {{iplink|Uncanny Metabolism}}, you regain expended Focus Points until you have 4 if you have 3 or fewer.&lt;br /&gt;
&lt;br /&gt;
===Superior Defense===&lt;br /&gt;
&amp;#039;&amp;#039;18th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of your turn, you can expend 3 Focus Points to bolster yourself against harm for 1 {{5e24lc|Minute}} or until you have the Incapacitated condition. During that time, you have Resistance to all damage except Force damage.&lt;br /&gt;
&lt;br /&gt;
===Epic Boon===&lt;br /&gt;
&amp;#039;&amp;#039;19th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You gain an {{5e24|Epic Boon}} feat &amp;lt;!--(see chapter 5) --&amp;gt;or another feat of your choice for which you qualify. {{5e24|Boon of Irresistible Offense}} is recommended.&lt;br /&gt;
&lt;br /&gt;
===Body and Mind===&lt;br /&gt;
&amp;#039;&amp;#039;20th level&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;display:inlineblock; float:right;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;ref name=&amp;quot;srd52.4952&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;24fr&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;phb5e24&amp;quot; /&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.&lt;br /&gt;
{{sourceend|SRD 5.2}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unofficial Description:&amp;#039;&amp;#039;&amp;#039; Monks are individuals trained in a religious or philosophical order. Their power derives from discipline and training.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--gi-main--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;source&amp;quot;&amp;gt;&lt;br /&gt;
==Sources and Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:5e24 Monks]]&lt;br /&gt;
[[Category:5e24 Classes]]&lt;br /&gt;
[[Category:5x Classes]]&lt;br /&gt;
[[Category:DnD Classes]]&lt;br /&gt;
[[Category:DnD Clerics]]&lt;br /&gt;
{{5e24 Footer|Class|CC-BY}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
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