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	<title>5e24:Social Interaction - Revision history</title>
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	<updated>2026-08-07T07:08:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rlyehable.com/index.php?title=5e24:Social_Interaction&amp;diff=24421&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=&quot;grid-container-std&quot;&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|{{5e24|SRD 5.2}}}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5e24srd}}&lt;/div&gt; &lt;div class=&quot;gi-main&quot;&gt;{{tocright}} ==Social Interaction== &lt;ref name=&quot;srd52.10&quot;&gt;{{pub|SRD 5.2}} p.10&lt;/ref&gt; During their adventures, {{5e24lc|Player Character}}s meet many different people and face some {{5e24lc|Monster}}s that would rather talk than fight. In those situations, it’s time for social interaction, which takes m...&quot;</title>
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		<updated>2026-03-25T13:23:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{5e24|SRD 5.2}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5e24srd}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;{{tocright}} ==Social Interaction== &amp;lt;ref name=&amp;quot;srd52.10&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.10&amp;lt;/ref&amp;gt; During their adventures, {{5e24lc|Player Character}}s meet many different people and face some {{5e24lc|Monster}}s that would rather talk than fight. In those situations, it’s time for social interaction, which takes m...&amp;quot;&lt;/p&gt;
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==Social Interaction==&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.10&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.10&amp;lt;/ref&amp;gt; During their adventures, {{5e24lc|Player Character}}s meet many different people and face some {{5e24lc|Monster}}s that would rather talk than fight. In those situations, it’s time for social interaction, which takes many forms. For example, you might try to convince a {{5e24lc|Burglar}} to confess to wrongdoing or try to flatter a guard. The {{5e24|Game Master}} assumes the roles of any {{5e24lc|Nonplayer Character}}s who are participating.&lt;br /&gt;
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An {{5e24|NPC}}’s attitude toward your {{5e24lc|Character}} is {{5e24|Friendly}}, {{5e24|Indifferent}}, or {{5e24|Hostile}}&amp;lt;!--, as defined in “Rules Glossary.”--&amp;gt;. Friendly NPCs are predisposed to help, and Hostile ones are inclined to hinder.&lt;br /&gt;
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Social interactions progress in two ways: through roleplaying and {{5e24lc|Ability Check}}s.&lt;br /&gt;
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===Roleplaying===&lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.10.11&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.10-11&amp;lt;/ref&amp;gt; Roleplaying is, literally, the act of playing out a role. In this case, it’s you as a player determining how your character thinks, acts, and talks. Roleplaying is part of every aspect of the game, and it comes to the fore during {{iplink|social interactions}}.&lt;br /&gt;
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As you roleplay, consider whether you prefer an active approach or a descriptive approach.&lt;br /&gt;
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The {{5e24|GM}} uses an {{5e24|NPC}}’s personality and your character’s {{5e24lc|Action}}s and attitudes to determine how an NPC reacts. A cowardly bandit might buckle under threats of imprisonment. A stubborn merchant refuses to help if the characters badger her. A vain {{5e24lc|Dragon}} laps up flattery.&lt;br /&gt;
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When interacting with an NPC, pay attention to the GM’s portrayal of the NPC’s personality. You might be able to learn an NPC’s goals and then use that information to influence the NPC.&lt;br /&gt;
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If you offer NPCs something they want or play on their sympathies, fears, or goals, you can form friendships, ward off violence, or learn a key piece of information. On the other hand, if you insult a proud warrior or speak ill of a noble’s allies, your efforts to convince or deceive will likely fail.&lt;br /&gt;
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===Ability Checks=== &lt;br /&gt;
&amp;lt;ref name=&amp;quot;srd52.11&amp;quot;&amp;gt;{{pub|SRD 5.2}} p.11&amp;lt;/ref&amp;gt; {{5e24|Ability Check|Ability checks}} can be key in determining the outcome of a social interaction. Your roleplaying efforts can alter an {{5e24|NPC}}’s attitude, but there might still be an element of chance if the {{5e24lc|GM}} wants dice to play a role in determining an NPC’s response to you. In such situations, the GM will typically ask you to take the {{5e24|Influence}} {{5e24lc|Action}}.&lt;br /&gt;
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Pay attention to your {{5e24lc|Skill Proficiency|skill proficiencies}} when thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the {{5e24|Rogue}} who is proficient in {{5e24|Deception}} should lead the discussion&lt;br /&gt;
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==Sources and Notes==&lt;br /&gt;
:* {{Cite Pub|SRD 5.2}} Licensed: [[CC-BY]]&lt;br /&gt;
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		<author><name>Rlyehable</name></author>
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