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	<title>Publication:Eberron Campaign Setting - Revision history</title>
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		<title>Rlyehable: Created page with &quot;{{Publication Infobox |system=Dungeons and Dragons 3.5e |url=http://www.wizards.com/default.asp?x=products/eberron/864000000 |image=Eberron Campaign Setting.png |abbreviation=...&quot;</title>
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		<updated>2022-02-03T16:32:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Publication Infobox |system=Dungeons and Dragons 3.5e |url=http://www.wizards.com/default.asp?x=products/eberron/864000000 |image=Eberron Campaign Setting.png |abbreviation=...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Publication Infobox&lt;br /&gt;
|system=Dungeons and Dragons 3.5e&lt;br /&gt;
|url=http://www.wizards.com/default.asp?x=products/eberron/864000000&lt;br /&gt;
|image=Eberron Campaign Setting.png&lt;br /&gt;
|abbreviation=ECS&lt;br /&gt;
|author=Keith Baker, Bill Slavicsek, James Wyatt&lt;br /&gt;
|publisher=Wizards of the Coast&lt;br /&gt;
|itemcode=864000000&lt;br /&gt;
|date=June 2004&lt;br /&gt;
|format=Hardcover&lt;br /&gt;
|pgcount=320&lt;br /&gt;
|isbn10=0-7869-3276-7&lt;br /&gt;
|price=$39.95 ;  C$58.95&lt;br /&gt;
|productblurb=&lt;br /&gt;
Find Action Around Every Corner of the World&lt;br /&gt;
&lt;br /&gt;
Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the [[Eberron]] [[Campaign Setting]], you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything.&lt;br /&gt;
&lt;br /&gt;
The Eberron Campaign Setting includes:&lt;br /&gt;
&lt;br /&gt;
* 4 new races: changeling, kalashtar, shifter, and warforged&lt;br /&gt;
* Over 70 new feats, 8 new prestige classes, and a new character class: the artificer&lt;br /&gt;
* New equipment, weapons, spells, and magic items&lt;br /&gt;
* New monsters and monster templates&lt;br /&gt;
* Highly detailed regions, new organizations, and a short adventure to launch your campaign&lt;br /&gt;
}}&amp;lt;br clear=&amp;quot;right&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== Feats ====&lt;br /&gt;
&lt;br /&gt;
Action Boost 	47 	 You have the ability to alter your luck drastically in dire circumstances.&lt;br /&gt;
Action Surge 	50 	By spending 2 action points, you can perform an additional action in a round.&lt;br /&gt;
Adamantine Body 	50 	At the cost of mobility, a warforged character&amp;#039;s body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.&lt;br /&gt;
Attune Magic Weapon 	50 	Through your study of magic weapons, you have become adept at eking every advantage out of their enhanced qualities.&lt;br /&gt;
Beast Shape 	50 	You call upon the power of your beast totem to physically change your form.&lt;br /&gt;
Beast Totem 	51 	In the druidic custom of your people, you have claimed a kind of magical beast as your totem -- a patron, protector, and source of strength.&lt;br /&gt;
Beasthide Elite 	51 	Your shifter trait improves.&lt;br /&gt;
Bind Elemental 	51 	You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons.&lt;br /&gt;
Child of Winter 	51 	You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay.&lt;br /&gt;
Cliffwalk Elite 	52 	Your shifter trait improves.&lt;br /&gt;
Double Steel Strike 	52 	Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword.&lt;br /&gt;
Dragon Rage 	52 	You call upon the power of your dragon totem to enhance your barbarian rage.&lt;br /&gt;
Dragon Totem 	52 	As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem -- a patron, protector, and source of strength.&lt;br /&gt;
Ecclesiarch 	52 	You command a degree of respect in your church&amp;#039;s hierarchy.&lt;br /&gt;
Education 	52 	Some lands hold the pen in higher regard than the sword.&lt;br /&gt;
Exceptional Artisan 	52 	You are an expert at creating magic items faster than usual.&lt;br /&gt;
Extend Rage 	52 	You are able to maintain your rage longer than most.&lt;br /&gt;
Extra Music 	52 	You can use your bardic music more often than you otherwise could.&lt;br /&gt;
Extra Rings 	53 	Your familiarity with forging magic rings allows you to make use of more rings than normal.&lt;br /&gt;
Extra Shifter Trait 	53 	You manifest a second shifter trait while shifting.&lt;br /&gt;
Extraordinary Artisan 	53 	You are an expert at creating magic items at a lower cost than usual.&lt;br /&gt;
Favored in House 	53 	You are a member of one of the dragonmarked mercantile houses and wield some influence in that house.&lt;br /&gt;
Flensing Strike 	53 	You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent&amp;#039;s skin in a very painful way.&lt;br /&gt;
Gatekeeper Initiate 	54 	You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations.&lt;br /&gt;
Great Bite 	54 	You know how to hit where it hurts with your fangs.&lt;br /&gt;
Great Rend 	54 	You know how to hit where it hurts with your claws.&lt;br /&gt;
Greater Dragonmark 	54 	You have a greater dragonmark.&lt;br /&gt;
Greater Powerful Charge 	54 	You can charge with extra force.&lt;br /&gt;
Greater Shifter Defense 	54 	By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack.&lt;br /&gt;
Greensinger Initiate 	54 	You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey.&lt;br /&gt;
Haunting Melody 	54 	You can use your music to inspire fear.&lt;br /&gt;
Healing Factor 	55 	When your current period of shifting ends, you heal a limited amount of damage.&lt;br /&gt;
Heroic Spirit 	55 	You have a larger reservoir of luck than the average hero.&lt;br /&gt;
Improved Damage Reduction 	55 	You gain damage reduction or improve your existing damage reduction.&lt;br /&gt;
Improved Fortification 	55 	You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits.&lt;br /&gt;
Improved Natural Attack 	55 	One of a creature&amp;#039;s natural attacks is more dangerous than its type and size would otherwise indicate.&lt;br /&gt;
Investigate 	55 	You can use the Search skill to find and analyze clues at the scene of a crime or a mystery.&lt;br /&gt;
Knight Training 	56 	You are part of a knightly order that combines the divine calling of the paladin class with another form of training.&lt;br /&gt;
Least Dragonmark 	56 	You have a least dragonmark.&lt;br /&gt;
Legendary Artisan 	56 	You have mastered the method of creating magic items.&lt;br /&gt;
Lesser Dragonmark 	56 	You have a lesser dragonmark.&lt;br /&gt;
Longstride Elite 	57 	Your shifter trait improves.&lt;br /&gt;
Mithral Body 	57 	A warforged character&amp;#039;s body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness.&lt;br /&gt;
Mithral Fluidity 	57 	Your movements are smoother and more fluid than those of other warforged.&lt;br /&gt;
Monastic Training 	57 	You are part of an order that combines the monastic discipline of the monk class with another form of training.&lt;br /&gt;
Music of Growth 	57 	Your music can enhance the power of animals and plant creatures.&lt;br /&gt;
Music of Making 	57 	Echoing the music of creation, your own performance enhances any process of creation.&lt;br /&gt;
Powerful Charge 	57 	You can charge with extra force.&lt;br /&gt;
Precise Swing 	58 	You can ignore most obstacles when making a melee attack against an opponent.&lt;br /&gt;
Pursue 	58 	You have the ability to follow in an opponent&amp;#039;s wake.&lt;br /&gt;
Raging Luck 	58 	When raging, you have a greater ability to alter your luck than most others do.&lt;br /&gt;
Recognize Impostor 	58 	You are extremely skilled at spotting imposters.&lt;br /&gt;
Repel Aberration 	58 	Your Gatekeeper training allows you to keep aberrations at bay.&lt;br /&gt;
Research 	59 	You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures.&lt;br /&gt;
Right of Counsel 	59 	You have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal&amp;#039;s City of the Dead.&lt;br /&gt;
Serpent Strike 	60 	Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear.&lt;br /&gt;
Shifter Defense 	60 	By delving deeper into your shifter heritage, you have developed the ability to ignore a little damage from every attack.&lt;br /&gt;
Shifter Ferocity 	60 	You are a tenacious combatant, continuing to fight when others would succumb to pain and injury.&lt;br /&gt;
Shifter Multiattack 	60 	You are adept at using your natural attack in conjunction with another weapon.&lt;br /&gt;
Silver Smite 	60 	You wield the power of the Silver Flame to smite evil.&lt;br /&gt;
Song of the Heart 	60 	Your bardic music reaches the depths of its listeners&amp;#039; hearts.&lt;br /&gt;
Soothe the Beast 	60 	Echoing the music of creation, your music has powers to calm animals.&lt;br /&gt;
Spontaneous Casting 	61 	You can swap a prepared spell on the fly.&lt;br /&gt;
Strong Mind 	61 	You are unusually hard to affect with psionic powers and mind attacks.&lt;br /&gt;
Totem Companion 	61 	Instead of an animal companion, you have your totem magical beast as a companion.&lt;br /&gt;
Undead Empathy 	61 	You are adept at communicating with and influencing the undead.&lt;br /&gt;
Urban Tracking 	61 	You can track the location of missing persons or wanted individuals within communities.&lt;br /&gt;
Vermin Companion 	62 	Instead of an animal companion, you have a vermin creature as a companion.&lt;br /&gt;
Vermin Shape 	62 	You can use your wild shape ability to assume vermin forms instead of animal forms.&lt;br /&gt;
Wand Mastery 	62 	Wands are far more potent in your hands.&lt;br /&gt;
Warden Initiate 	62 	You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches.&lt;br /&gt;
Whirling Steel Strike 	62 	Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longsword.&lt;br /&gt;
Aberrant Dragonmark 	47 	Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark.&lt;br /&gt;
Ashbound 	50 	You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature&amp;#039;s avengers.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Publication Breadcrumb/3.5e}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Eberron articles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:3.5e Publications]]&lt;br /&gt;
[[Category:3.x Publications]]&lt;br /&gt;
[[Category:Campaign Setting]]&lt;br /&gt;
[[Category:Eberron]]&lt;br /&gt;
[[Category:3x Eberron]]&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
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