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	<title>SRD5:Mace of Terror - Revision history</title>
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	<updated>2026-07-28T07:19:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=SRD5:Mace_of_Terror&amp;diff=13805&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=&quot;grid-container-std&quot;&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|{{SRD5|Magic Item}}}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5esrd}}&lt;/div&gt; &lt;div class=&quot;gi-main&quot;&gt; {{...&quot;</title>
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		<updated>2021-12-18T16:30:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{SRD5|Magic Item}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5esrd}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt; {{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{SRD5|Magic Item}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5esrd}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;&lt;br /&gt;
{{5e Magic Weapon&lt;br /&gt;
|name=Mace of Terror &amp;lt;!-- name of magic weapon --&amp;gt;&lt;br /&gt;
|sorttext= &amp;lt;!--blank, or category sort--&amp;gt;&lt;br /&gt;
|refs={{SRD5ref}}&lt;br /&gt;
|canon=true&lt;br /&gt;
|typenote=Mace &amp;lt;!-- Note following type. ex. ammunition --&amp;gt;&lt;br /&gt;
|rarity=Rare &amp;lt;!-- Common, Uncommon, Rare, Very Rare, Legendary --&amp;gt;&lt;br /&gt;
|raritynote= &amp;lt;!-- Note following rarity, other than requires attunement. --&amp;gt;&lt;br /&gt;
|attunement=y &amp;lt;!-- Yes if requires attunement, otherwise blank --&amp;gt;&lt;br /&gt;
|attunementnote= &amp;lt;!-- blank, unless attunement note --&amp;gt;&lt;br /&gt;
|charges=3 &amp;lt;!-- # of charges or uses, otherwise blank --&amp;gt;&lt;br /&gt;
|smo=s &amp;lt;!-- s=simple m=martial value if other (ex. exotic, dwarven only) --&amp;gt;&lt;br /&gt;
|mr=m &amp;lt;!-- m=melee r=ranged --&amp;gt;&lt;br /&gt;
|magicbonus= &amp;lt;!-- +1, +2, +3 otherwise blank--&amp;gt;&lt;br /&gt;
|damage=1d6 &amp;lt;!-- d6, d8, 2d6, etc.--&amp;gt;&lt;br /&gt;
|dtype=b &amp;lt;!--(b=bludgeoning, p=piercing, s=slashing, value if other)--&amp;gt;&lt;br /&gt;
|addldamage= &amp;lt;!-- add&amp;#039;l damage and type --&amp;gt;&lt;br /&gt;
|weight=4 &amp;lt;!-- in lbs. --&amp;gt;&lt;br /&gt;
|ammo= &amp;lt;!-- y=uses Ammunition--&amp;gt;&lt;br /&gt;
|fine= &amp;lt;!-- y=is Finesse --&amp;gt;&lt;br /&gt;
|heavy= &amp;lt;!-- y=is Heavy --&amp;gt;&lt;br /&gt;
|light= &amp;lt;!-- y=is Light --&amp;gt;&lt;br /&gt;
|load= &amp;lt;!-- y=Loading --&amp;gt;&lt;br /&gt;
|range= &amp;lt;!-- enter value, example: 20/60) --&amp;gt;&lt;br /&gt;
|reach= &amp;lt;!-- y=has Reach --&amp;gt;&lt;br /&gt;
|special= &amp;lt;!-- y=has Special rules --&amp;gt;&lt;br /&gt;
|thrown= &amp;lt;!-- y=may be thrown --&amp;gt;&lt;br /&gt;
|twohand= &amp;lt;!-- y=is two-handed weapon --&amp;gt;&lt;br /&gt;
|vers= &amp;lt;!-- enter value if Versatile, example: 1d10 --&amp;gt;&lt;br /&gt;
|otherp= &amp;lt;!-- enter value if non-standard property, example: exotic --&amp;gt;&lt;br /&gt;
|desc=This {{srd5lc|Magic Weapon}} has 3 {{srd5lc|Charge}}s. While holding it, you can use an {{srd5lc|Action}} and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-­foot radius extending from you must succeed on a {{SRD5|DC}} 15 {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or become {{srd5lc|Frightened}} of you for 1 {{srd5lc|Minute}}. While it is frightened in this way, a creature must spend its {{srd5lc|Turn}}s trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take {{srd5lc|Reaction}}s. For its action, it can use only the {{SRD5|Dash}} action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the {{SRD5|Dodge}} action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. &lt;br /&gt;
&lt;br /&gt;
The mace regains 1d3 expended charges daily at dawn.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--gi-main--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;source&amp;quot;&amp;gt;&lt;br /&gt;
==Sources and Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{SRD5 Footer|Magic Item}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;br /&gt;
{{navboxes}}&lt;br /&gt;
[[Category:SRD5]]&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
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