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	<title>SRD5:Staff of Power - Revision history</title>
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	<updated>2026-07-30T11:53:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rlyehable.com/index.php?title=SRD5:Staff_of_Power&amp;diff=13990&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=&quot;grid-container-std&quot;&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|{{SRD5|Magic Item}}}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5esrd}}&lt;/div&gt; &lt;div class=&quot;gi-main&quot;&gt; {{...&quot;</title>
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		<updated>2021-12-27T16:49:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{SRD5|Magic Item}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5esrd}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt; {{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{SRD5|Magic Item}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5esrd}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;&lt;br /&gt;
{{5e Magic Item&lt;br /&gt;
|name=Staff of Power &amp;lt;!-- name of magic item --&amp;gt;&lt;br /&gt;
|sortext=&lt;br /&gt;
|canon=true&lt;br /&gt;
|type=Staff &amp;lt;!-- Weapon, Armor, Wondrous Item, Staff, Wand --&amp;gt;&lt;br /&gt;
|typenote= &amp;lt;!-- Note following type. ex. ammunition --&amp;gt;&lt;br /&gt;
|rarity=rare &amp;lt;!-- Common, Uncommon, Rare, Very Rare, Legendary --&amp;gt;&lt;br /&gt;
|raritynote=requires {{srd5lc|Attunement}} by a {{srd5lc|Sorcerer}}, {{srd5lc|Warlock}}, or {{srd5lc|Wizard}} &amp;lt;!-- Note following rarity. ex. requires attunement --&amp;gt;&lt;br /&gt;
|desc=This staff can be wielded as a magic {{srd5lc|Quarterstaff}} that grants a +2 bonus to {{srd5lc|Attack}} and {{srd5lc|Damage Roll}}s made with it. While holding it, you gain a +2 bonus to {{SRD5|Armor Class}}, {{srd5lc|Saving Throw}}s, and spell attack rolls. &lt;br /&gt;
&lt;br /&gt;
The staff has 20 charges for the following properties. The staff regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8+2 charges. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Power Strike.&amp;#039;&amp;#039;&amp;#039; When you hit with a {{srd5lc|Melee Attack}} using the staff, you can expend 1 charge to deal an extra 1d6 {{srd5lc|Force}} damage to the target. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells.&amp;#039;&amp;#039;&amp;#039; While holding this staff, you can use an {{srd5lc|Action}} to expend 1 or more of its charges to cast one of the following spells from it, using your spell save {{SRD5|DC}} and spell attack bonus: {{5espell|Cone of Cold}} (5 charges), {{5espell|Fireball}} (5th-­level version, 5 charges), {{5espell|Globe of Invulnerability}} (6 charges), {{5espell|Hold Monster}} (5 charges), {{5espell|Levitate}} (2 charges), {{5espell|Lightning Bolt}} (5th-­level version, 5 charges), {{5espell|Magic Missile}} (1 charge), {{5espell|Ray of Enfeeblement}} (1 charge), or {{5espell|Wall of Force}} (5 charges). &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Retributive Strike.&amp;#039;&amp;#039;&amp;#039; You can use an {{srd5lc|Action}} to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-­foot-­radius {{srd5lc|Sphere}} centered on it. &lt;br /&gt;
&lt;br /&gt;
You have a 50 percent chance to instantly travel to a random {{srd5lc|Plane of Existence}}, avoiding the explosion. If you fail to avoid the effect, you take {{srd5lc|Force}} damage equal to 16 × the number of charges in the staff. Every other {{srd5lc|Creature}} in the area must make a DC 17 {{SRD5|Dexterity}} saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. &lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;zebra small&amp;quot; &lt;br /&gt;
!Distance from Origin &lt;br /&gt;
!Damage &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}10 ft. away or closer &lt;br /&gt;
{{!}}8 × the number of charges in the staff &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}11 to 20 ft. away &lt;br /&gt;
{{!}}6 × the number of charges in the staff &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}21 to 30 ft. away &lt;br /&gt;
{{!}}4 × the number of charges in the staff&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--gi-main--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;source&amp;quot;&amp;gt;&lt;br /&gt;
==Sources and Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{SRD5 Footer|Magic Item}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;br /&gt;
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{{navboxes}}&lt;br /&gt;
[[Category:SRD5]]&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
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