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	<id>https://wiki.rlyehable.com/index.php?action=history&amp;feed=atom&amp;title=SRD5%3AWand_of_Wonder</id>
	<title>SRD5:Wand of Wonder - Revision history</title>
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	<updated>2026-07-30T14:34:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rlyehable.com/index.php?title=SRD5:Wand_of_Wonder&amp;diff=14022&amp;oldid=prev</id>
		<title>Rlyehable: Created page with &quot;&lt;div class=&quot;grid-container-std&quot;&gt; &lt;div class=&quot;bctop&quot;&gt;{{backto|{{SRD5|Wand}}}}&lt;/div&gt; &lt;div class=&quot;notice&quot;&gt;&lt;/div&gt; &lt;div class=&quot;badge&quot;&gt;{{5esrd}}&lt;/div&gt; &lt;div class=&quot;gi-main&quot;&gt; {{5e Mag...&quot;</title>
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		<updated>2021-12-27T18:52:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{SRD5|Wand}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5esrd}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt; {{5e Mag...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container-std&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bctop&amp;quot;&amp;gt;{{backto|{{SRD5|Wand}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;badge&amp;quot;&amp;gt;{{5esrd}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;gi-main&amp;quot;&amp;gt;&lt;br /&gt;
{{5e Magic Item&lt;br /&gt;
|name=Wand of Wonder &amp;lt;!-- name of magic item --&amp;gt;&lt;br /&gt;
|sorttext= &amp;lt;!--blank, or category sort--&amp;gt;&lt;br /&gt;
|refs={{SRD5ref}}&lt;br /&gt;
|canon=true&lt;br /&gt;
|type=Wand &amp;lt;!-- Weapon, Armor, Wondrous Item, Staff, Wand --&amp;gt;&lt;br /&gt;
|typenote= &amp;lt;!-- Note following type. ex. ammunition --&amp;gt;&lt;br /&gt;
|rarity=Rare &amp;lt;!-- Common, Uncommon, Rare, Very Rare, Legendary --&amp;gt;&lt;br /&gt;
|raritynote= &amp;lt;!-- Note following rarity, other than requires attunement. --&amp;gt;&lt;br /&gt;
|attunement=y &amp;lt;!-- Yes if requires attunement, otherwise blank --&amp;gt;&lt;br /&gt;
|attunementnote=by a spellcaster &amp;lt;!--blank, unless restriction on attunement--&amp;gt;&lt;br /&gt;
|charges=7 &amp;lt;!-- # of charges or uses, otherwise blank --&amp;gt;&lt;br /&gt;
|magicbonus= &amp;lt;!-- blank; or +1, +2, +3 --&amp;gt;&lt;br /&gt;
|desc=This wand has 7 {{srd5lc|Charge}}s. While holding it, you can use an {{srd5lc|Action}} to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. &lt;br /&gt;
&lt;br /&gt;
If the effect causes you to cast a spell from the wand, the spell’s {{srd5lc|Saving Throw|save}} {{SRD5|DC}} is 15. If the spell normally has a {{srd5lc|Range}} expressed in feet, its range becomes 120 feet if it isn’t already. &lt;br /&gt;
&lt;br /&gt;
If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the {{SRD5|GM}} randomly determines which ones are affected. &lt;br /&gt;
&lt;br /&gt;
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed. &lt;br /&gt;
&lt;br /&gt;
{{{!}}class=&amp;quot;zebra small&amp;quot; &lt;br /&gt;
!d100 &lt;br /&gt;
!Effect &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}01–05 &lt;br /&gt;
{{!}}You cast {{5espell|Slow}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}06–10 &lt;br /&gt;
{{!}}You cast {{5espell|Faerie Fire}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}11–15 &lt;br /&gt;
{{!}}You are {{srd5lc|Stunned}} until the start of your next {{srd5lc|Turn}}, believing something awesome just happened. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}16–20 &lt;br /&gt;
{{!}}You cast {{5espell|Gust of Wind}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}21–25 &lt;br /&gt;
{{!}}You cast {{5espell|Detect Thoughts}} on the target you chose. If you didn’t target a {{srd5lc|Creature}}, you instead take 1d6 {{srd5lc|Psychic}} damage. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}26–30 &lt;br /&gt;
{{!}}You cast {{5espell|Stinking Cloud}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}31–33 &lt;br /&gt;
{{!}}Heavy rain falls in a 60-­foot radius centered on the target. The area becomes {{srd5lc|Lightly Obscured}}. The rain falls until the start of your next {{srd5lc|Turn}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}34–36 &lt;br /&gt;
{{!}}An animal appears in the unoccupied space nearest the target. The animal isn’t under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01–25, a {{srd5lc|Rhinoceros}} appears; on a 26–50, an {{srd5lc|Elephant}} appears; and on a 51–100, a {{srd5lc|Rat}} appears.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}37–46 &lt;br /&gt;
{{!}}You cast {{5espell|Lightning Bolt}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}47–49 &lt;br /&gt;
{{!}}A cloud of 600 oversized butterflies fills a 30-­foot radius centered on the target. The area becomes {{srd5lc|Heavily Obscured}}. The butterflies remain for 10 minutes. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}50–53 &lt;br /&gt;
{{!}}You enlarge the target as if you had cast {{5espell|Enlarge/Reduce}}. If the target can’t be affected by that spell, or if you didn’t target a creature, you become the target. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}54–58 &lt;br /&gt;
{{!}}You cast {{5espell|Darkness}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}59–62 &lt;br /&gt;
{{!}}Grass grows on the ground in a 60-­foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 {{srd5lc|Minute}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}63–65 &lt;br /&gt;
{{!}}An object of the GM’s choice disappears into the {{SRD5|Ethereal Plane}}. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}66–69 &lt;br /&gt;
{{!}}You shrink yourself as if you had cast &amp;#039;&amp;#039;enlarge/reduce&amp;#039;&amp;#039; on yourself. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}70–79 &lt;br /&gt;
{{!}}You cast {{5espell|Fireball}}. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}80–84 &lt;br /&gt;
{{!}}You cast {{5espell|Invisibility}} on yourself. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}85–87 &lt;br /&gt;
{{!}}Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}88–90 &lt;br /&gt;
{{!}}A stream of 1d4 × 10 gems, each worth 1 {{SRD5|gp}}, shoots from the wand’s tip in a line 30 feet long and 5 feet wide. Each gem deals 1 {{srd5lc|Bludgeoning}} damage, and the total damage of the gems is divided equally among all creatures in the line. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}91–95 &lt;br /&gt;
{{!}}A burst of colorful shimmering light extends from you in a 30-­foot radius. You and each creature in the area that can see must succeed on a {{SRD5|DC}} 15 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or become {{srd5lc|Blinded}} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}96–97 &lt;br /&gt;
{{!}}The target’s skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected. &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}98–00 &lt;br /&gt;
{{!}}If you targeted a creature, it must make a DC 15 Constitution saving throw. If you didn’t target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly {{srd5lc|Petrified}}. On any other failed save, the target is {{srd5lc|Restrained}} and begins to turn to stone. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming {{srd5lc|Petrified}} on a failure or ending the effect on a success. The petrification lasts until the target is freed by the {{5espell|Greater Restoration}} spell or similar magic.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--gi-main--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;source&amp;quot;&amp;gt;&lt;br /&gt;
==Sources and Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{SRD5 Footer|Magic Wand}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--source--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--grid-container-std--&amp;gt;&lt;br /&gt;
[[Category:5e]]&lt;br /&gt;
[[Category:SRD5]]&lt;br /&gt;
[[Category:5e Magic Items]]&lt;br /&gt;
[[Category:5e Equipment]]&lt;/div&gt;</summary>
		<author><name>Rlyehable</name></author>
	</entry>
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