5e:Skeleton Template: Difference between revisions

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|status=2nd draft
|status=Final
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|balance=
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{{5e Monster Short|Skeleton|Skeleton|Template|Undead, Skeleton}}
{{5e Monster Short|Skeleton|Skeleton|Template|Undead, Skeleton
|refs=<ref name="rly2020-06-05">[[user:Rlyehable]]. Created:2020-06-05. Licensed: [[CC-BY-SA]].</ref>}}


Animated skeletons are created by {{srd5lc|Necrotic}} magic. It takes the skeleton of a normal creature and imbues it with the ability to move and a limited intelligence.
Animated skeletons are created by {{srd5lc|Necrotic}} magic. It takes the skeleton of a normal creature and imbues it with the ability to move and a limited intelligence.
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'''Ability Scores.''' Skeletons have a {{SRD5|Constitution}} of 15 and the following maximums: {{SRD5|Intelligence}} 3, {{SRD5|Wisdom}} 8, and {{SRD5|Charisma}} 5.
'''Ability Scores.''' Skeletons have a {{SRD5|Constitution}} of 15 and the following maximums: {{SRD5|Intelligence}} 3, {{SRD5|Wisdom}} 8, and {{SRD5|Charisma}} 5.


'''Type.''' A skeleton's type changes from its original {{SRD5|Creature Type|type}} to {{srd5lc|Undead}}, and it no longer requires air, food, drink, or sleep.
'''Type.''' A skeleton's type changes from its original {{SRD5|Creature Type|type}} to {{srd5lc|Undead}}, and subtype adds Skeleton.  


'''Damage Vulnerability.''' A skeleton has {{srd5lc|Vulnerable}} to {{srd5lc|Bludgeoning}} damage.
'''Damage Vulnerability.''' Add {{srd5lc|Bludgeoning}}.


'''Damage Immunities.''' A skeleton has {{srd5lc|Immunity}} to {{srd5lc|Poison}}. It also retains any immunities it had prior to becoming a skeleton.
'''Damage Immunities.''' Add {{srd5lc|Poison}}.


'''Condition Immunities.''' The skeleton is immune to being {{srd5lc|Poisoned}}. It also doesn't suffer from {{srd5lc|Exhaustion}}.
'''Condition Immunities.''' Add {{srd5lc|Exhaustion}}, {{srd5lc|Poisoned}}.


'''Senses.''' The skeleton has {{srd5lc|darkvision}} with a range of 60 feet.
'''Senses.''' The skeleton has {{srd5lc|darkvision}} with a range of 60 feet.


'''Languages.''' It understands the {{srd5lc|Language}}s it knew in life, but cannot speak.
'''Languages.''' It understands the {{srd5lc|Language}}s it knew in life, but cannot speak.
'''Unusual Nature.''' The skeleton does not require air, food, drink, or sleep.
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Latest revision as of 07:49, 11 August 2024

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2020-06-05
Status: Final


Skeleton Template [1]

Animated skeletons are created by necrotic magic. It takes the skeleton of a normal creature and imbues it with the ability to move and a limited intelligence.

You may apply this template to any living (not undead or constructs) creature with a skeleton or exoskeleton (i.e. this cannot be applied to oozes, plants, etc.)

Ability Scores. Skeletons have a Constitution of 15 and the following maximums: Intelligence 3, Wisdom 8, and Charisma 5.

Type. A skeleton's type changes from its original type to undead, and subtype adds Skeleton.

Damage Vulnerability. Add bludgeoning.

Damage Immunities. Add poison.

Condition Immunities. Add exhaustion, poisoned.

Senses. The skeleton has darkvision with a range of 60 feet.

Languages. It understands the languages it knew in life, but cannot speak.

Unusual Nature. The skeleton does not require air, food, drink, or sleep.

Sources and Notes


Back to Main PageDnD5x5e (2014)Monster
  CC-BY-SA
CC-BY-SA

This is article is covered by the Creative Commons Attribution Sharealike License.



Monster data +

Skeleton Template (Sort Text: Skeleton AA Template 5e, Type: Template, Subtypes: Undead Skeleton, NPC: No, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)

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  1. user:Rlyehable. Created:2020-06-05. Licensed: CC-BY-SA.