5e:Gnoll Witherling: Difference between revisions

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|name=Gnoll Witherling <!--Creature Name-->
|name=Gnoll Witherling <!--Creature Name-->
|sorttext= <!--usually blank. text to sort by-->
|sorttext= <!--usually blank. text to sort by-->
|refs=<ref name="vgtm">{{Cite Pub|Volo's Guide to Monsters|pages=155}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|monsterref= <!--name refered to in text-->
|monsterref= <!--name refered to in text-->
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
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|acfluff=natural armor <!--reason if given-->
|acfluff=natural armor <!--reason if given-->
|hp=11 <!--number of hit points-->
|hp=11 <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|hd=
|speed=30 ft.
|speed=30 ft.
|str=
 
|dex=
|con=
|int=
|wis=
|cha=
|saves=
|saves=
|skills=
|skills=
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|perception=7 <!--Passive Perception; 15-->
|perception=7 <!--Passive Perception; 15-->
|languages=understands {{5elang|Gnoll}}, but can't speak
|languages=understands {{5elang|Gnoll}}, but can't speak
|habitat=Arctic, Forest, Grassland, Hill
|cr=1/4 <!--Challenge Rating-->
|cr=1/4 <!--Challenge Rating-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|summary=Undead {{srd5lc|Gnoll}} {{srd5lc|Skelleton}}  <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|pointer=true
|summary=Undead {{srd5lc|Gnoll}} {{srd5lc|Skeleton}}  <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|feature1=Rampage
|feature1=Rampage
|flimit1=
|flimit1=
|fdesc1=
|fdesc1={{SRD5trait}} When the witherling reduces a {{srd5lc|Creature}} to 0 {{srd5lc|Hit Point}}s with a {{srd5lc|Melee Attack}} on its {{srd5lc|Turn}}, the gnoll can take a {{srd5lc|Bonus Action}} to {{srd5lc|Move}} up to {{srd5lc|Half}}{{5ertrd}} its {{srd5lc|Speed}} and make a bite attack.
|feature2=
|feature2=
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|action2=Bite
|action2=Bite
|alimit2=
|alimit2=
|adesc2=
|adesc2='''{{SRD5|Melee Weapon Attack}}''
|action3=Club
|action3=Club
|alimit3=
|alimit3=
|adesc3=
|adesc3=''Melee Weapon Attack''
|action4=
|action4=
|alimit4=
|alimit4=
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|haslair=<!--blank, true is has lair-->
|haslair=<!--blank, true is has lair-->
}}
}}
'''Unofficial Description:''' Undead {{srd5lc|Gnoll}} {{srd5lc|Skelleton}}


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<div class="source">
==Sources and Notes==
==Sources and Notes==
:* {{Cite Pub|Volo's Guide to Monsters|pages=155}}
<references />
<references />
{{5e Footer|Monster|Fair Use}}
[[Category:5e Canon Monsters]]
[[Category:5e Gnolls|Witherling Gnoll]]
{{5e Footer|Gnoll|Fair Use}}
{{5e Monster Data}}
{{5e Monster Data}}
</div><!--source-->
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</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:5e Canon Monsters]]
[[Category:5e Gnolls|Witherling Gnoll 5e]]
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Latest revision as of 07:54, 28 December 2023

5e Pointer  + 
Volo's Guide to Monsters
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

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Gnoll Witherling (Pointer) [1]
Medium Undead  (Gnolls, Skeletons), Chaotic Evil
Armor Class: 12 (natural armor)
Hit Points: 11
Speed: 30 ft.
Str Dex Con Int Wis Cha
Damage Immunity: poison
Condition Immune: exhaustion, poisoned
Senses: darkvision 60 ft., passive perception 7
Languages: understands
  1. redirect: Template:5xlang, but can't speak
Habitat: Arctic, Forest, Grassland, Hill
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Rampage. [2] When the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half [3] its speed and make a bite attack. 

Actions

Multiattack.

Bite. 'Melee Weapon Attack

Club. Melee Weapon Attack

Reactions

Vengeful Strike.

Unofficial Description: Undead gnoll skeleton


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 155. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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