5e:Astral Elf Aristocrat

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Boo's Astral Menagerie
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Setting: Spelljammer
Astral Elf Aristocrat (Pointer) [1]
Medium Humanoid  (Elves, Astral Elves, Wizards), Any Alignment
Armor Class: 16 (elven chain)
Hit Points: 103
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Int, Wis, Cha
Skills: Arcana, Deception, Insight, Persuasion
Senses: darkvision 60 ft., passive perception 14
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang,
  3. redirect: Template:5xlang,
  4. redirect: Template:5xlang
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Fey Ancestry. [2] The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Special Equipment.

Unusual Nature.

Actions

Multiattack.

Scimitar. Melee Weapon Attack

Radiant Beam (3/Day).

Spellcasting (Wizard).

Bonus Actions

Starlight Step (3/Day).

Summon Solar Dragon (1/Day).

Unofficial Description: Astral elf minor noble


Sources and Notes

  1. Christopher Perkins. Boo's Astral Menagerie (5e 2014) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. p. 14. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

Related Articles


Back to Main PageDnD5x5e (2014)MonsterHumanoidElfAstral Elf
Back to Main PageDnD5x5e (2014)Campaign SettingSpelljammer

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