5e:Koalinth

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Ghosts of Saltmarsh
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Koalinth [1]
Medium Humanoid  (Goblinoids, Hobgoblins, Koalinths), Lawful Evil
Armor Class: 14 (scale mail)
Hit Points: 16 (3d8+3)
Speed: 30 ft., swim 20 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex
Skills: Athletics, Perception
Senses: darkvision 60 ft., passive perception 12
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [2] The koalinth can breathe air and water.

Martial Advantage. [2] Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Trident. Melee or Ranged Weapon Attack


List of Koalinth

2 Koalinths

Monster Size Type Tags Alignment HP CR Habitat Marked Source
Koalinth Medium Humanoid Goblinoid, Hobgoblin, Koalinth Lawful Evil 16 1/2 Coastal, Underwater Canon, Pointer Ghosts of Saltmarsh
Koalinth Sergeant Medium Humanoid Goblinoid, Hobgoblin, Koalinth Lawful Evil 33 2 Coastal, Underwater Canon, Pointer Ghosts of Saltmarsh

Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 238-239. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1

Back to Main PageDnD5x5e (2014)MonsterHumanoidGoblinoidHobgoblinKolinth
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Monster data +

Koalinth (Sort Text: Koalinth 5e, Size: Medium, Type: Humanoid, Subtypes: Goblinoid Hobgoblin Koalinth, Alignment: Lawful Evil, HP: 16, CR: 1/2, Features: Amphibious Martial Advantage, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +