5e:Fraz-Urb'luu
Deific Summary
Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies — mortal and Fiend alike — to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. [3]
Fraz-Urb'luu as a Creature
Fraz-Urb'luu (Individual) (Pointer) [1] [2] [3] [4] | ||||||||||||
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Large Fiend (Demons, Demon Lords), Chaotic Evil | ||||||||||||
Armor Class: 18 | ||||||||||||
Hit Points: 337 | ||||||||||||
Speed: 40 ft., fly 40 ft. | ||||||||||||
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Saving Throws: Dex, Con, Int, Wis | ||||||||||||
Skills: Deception, Perception, Stealth | ||||||||||||
Damage Resistances: cold, fire, lightning | ||||||||||||
Damage Immunity: poison; bludgeoning, piercing, and slashing that is nonmagical | ||||||||||||
Condition Immune: charmed, exhaustion, frightened, poisoned | ||||||||||||
Senses: truesight 120 ft., passive perception 24 | ||||||||||||
Languages: all, telepathy 120 ft. | ||||||||||||
Challenge: 23 (50,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
FeaturesInnate Spellcasting (OotA and MToF variants only, Charisma). [5] ActionsMultiattack. Legendary ActionsThe fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fiend regains spent legendary actions at the start of its turn. |
Unofficial Description: Demon Lord of deception and illusions.
Sources and Notes
- Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 238-239. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1
- Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 146-147. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 2.0 2.1
- Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 128-129. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 3.0 3.1 3.2
- Variation: The OotA variant has more hit points. ↑
- Variation (Spellcasting): The MotM variant moves the Innate Spellcasting feature to the Spellcasting action. ↑ 5.0 5.1
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 6.0 6.1 6.2
- Variation (Magic Weapons/Bite/Fist): The MotM variant does not have the Magic Resistance feature, but replaces piercing and bludgeoning damage with force damage. ↑ 7.0 7.1 7.2 7.3
- Variation (Bite/Fist/Tail): The OotA variant does more damage. ↑ 8.0 8.1 8.2
- Variation (Phantasmal Terror/Terror/Phantansmal Killer): The MotM variant expands the OotA and MToF version's Phantasmal Killer legendary action with the Phantasmal Terror action and Terror legendary action. ↑ 9.0 9.1 9.2
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