5e24:Bandit Crime Lord

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Bandit exists in other D&D editions see:

Bandit (disambiguation).

5e Pointer  + 
Monster Manual (5e24)
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Bandit Crime Lord (NPC) (Pointer) [1]
Small or Medium Humanoid (Bandits), Neutral
AC: 17Initiative: +9 (19)
HP: 169 (26d8+52)
Speed: 30 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Acrobatics +9, Perception +10, Stealth +13
Gear: Pistols (2), Scimitar, Studded Leather Armor
Senses: Passive Perception 20
Languages: Common, Thieves' Cant
CR: 11 (XP 7,200; PB +4)

Traits

Evasion. [2] If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition. 

Actions

Multiattack.

Scimitar. Melee Attack Roll: Slashing damage plus Poison damage.

Pistol. Ranged Attack Roll: Piercing damage plus Poison damage. 

Bonus Actions

Deadly Aim.

 + 

Additional Properties

Familiar:
Habitat: Any
Mount: False
Movement Type:
Plane: Unstated

Unofficial Description: bandit who controls crime in an area[[Category:5e24 Small or Medium Creatures]]


Found in Adventures


Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 28. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


Monster Manual (5e24) Contrigubtions +