5e24:Mounts and Vehicles

From Rlyehwiki
Jump to navigation Jump to search

Mounts and Vehicles

[1] A mount can help you move more quickly through the wilderness, but its primary purpose is to carry gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal’s carrying capacity. See “Monsters” for the animals’ stat blocks.

Mounts and Cargo

[1] An animal pulling a Carriage, Cart, Chariot, Sled, or Wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, add their carrying capacities together.

Barding

[1] Barding is armor designed for a mount. Any type of armor on the Armor table in “Equipment” can be purchased as barding. The cost is four times the normal cost, and it weighs twice as much.

Saddles

[1] A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic Saddle is required for riding an aquatic or a flying mount.

Mounts and Other Animals [1] 
Item Carrying Capacity Cost
Camel 450 lb. 50 GP
Elephant 1,320 lb. 200 GP
Horse, Draft 540 lb. 50 GP
Horse, Riding 480 lb. 75 GP
Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP
Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP


Tack, Harness, and Drawn Vehicles [1] 
Item Weight Cost
Carriage 600 lb. 100 GP
Cart 200 lb. 15 GP
Chariot 100 lb. 250 GP
Feed per day 10 lb. 5 CP
Saddle  &nbsp:Exotic 40 lb. 60 GP
  Military 30 lb. 20 GP
  Riding 25 lb. 10 GP
Sled 300 lb. 20 GP
Stabling per day 5 SP
Wagon 400 lb. 35 GP

Large Vehicles

[1] The Airborne and Waterborne Vehicles table provides statistics for various types of large vehicles. The following notes apply.

Speed

[1] A ship sailing against a strong wind moves at half speed. In a dead calm (no wind), waterborne ships can’t move under sail and must be rowed. Keelboats and Rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A Rowboat can be carried and weighs 100 pounds.

Airborne and Waterborne Vehicles [2] 
Ship Speed Crew Passengers Cargo (Tons) AC HP Damage Threshold Cost
Airship 8 mph 10 20 1 13 300 40,000 GP
Galley 4 mph 80 150 15 500 20 30,000 GP
Keelboat 1 mph 1 6 1/2 15 100 10 3,000 GP
Longship 3 mph 40 150 10 15 300 15 10,000 GP
Rowboat 1½ mph 1 3 11 50 50 GP
Sailing Ship 2 mph 20 20 100 15 300 15 10,000 GP
Warship 2½ mph 60 60 200 15 500 20 25,000 GP

Crew

[2] A ship larger than a Keelboat or Rowboat needs a crew of skilled hirelings (see “Hirelings” later in “Equipment”) to function. The minimum number of skilled hirelings needed to crew a ship depends on the type of ship, as shown in the table.

Passengers

[2] The table lists the number of Small and Medium passengers the ship can accommodate using hammocks. A ship outfitted with private accommodations can carry one-fifth as many passengers. A passenger usually pays 5 SP per day for a hammock, but prices can vary from ship to ship. A small private cabin usually costs 2 GP per day.

Damage Threshold

[2] If a vehicle has a damage threshold (see “Rules Glossary”), it’s noted in the table.

Ship Repair

[2] Repairs to a damaged ship can be made while the vessel is berthed. Repairing 1 Hit Point of damage requires 1 day and costs 20 GP for materials and labor. If the repairs are made in a location where supplies and skilled labor are abundant, such as a city shipyard, the repair time and cost are halved.

[ Previous: Equipment ]

Sources and Notes

  1. SRD 5.2 p.100 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7
  2. SRD 5.2 p.101 2.0 2.1 2.2 2.3 2.4

Back to Main PageDnD5x5e (2024)Equipment
  CC-BY
Caution
CC-BY-SA
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


SRD 5.2 Contrigubtions +

916 articles
Ability, Ability Check, Ability Modifier, Aboleth, Acid Arrow, Acid Splash, Action, Adult Black Dragon, Adult Blue Dragon, Adult Brass Dragon, Adult Bronze Dragon, Adult Copper Dragon, Adult Gold Dragon, Adult Green Dragon, Adult Red Dragon, Adult Remorhaz, Adult Silver Dragon, Adult White Dragon, Advantage, Adventuring Gear, Aid, Alarm, Alignment, Allosaurus, Alter Self, Ancient Black Dragon, Ancient Blue Dragon, Ancient Brass Dragon, Ancient Bronze Dragon, Ancient Copper Dragon, Ancient Gold Dragon, Ancient Green Dragon, Ancient Red Dragon, Ancient Silver Dragon, Ancient White Dragon, Animal Friendship, Animal Messenger, Animal Shapes, Animate Dead, Animate Objects, Animated Object, Ankheg, Ankylosaurus, Antilife Shell, Antimagic Field, Antipathy/Sympathy, Ape, Aquatic Charge, Arcane Eye, Arcane Hand, Arcane Lock, Arcane Sword, Arcanist's Magic Aura, Archelon, Archmage, Area of Effect, Armor, Armor Training, Assassin/NPC, Astral Projection, Astral Projetion, Attack Roll, Attitude, Augury, Aura of Life, Awaken, Awakened Shrub, Awakened Tree, Axe Beak Common, Azer Sentinel, Baboon, Badger, Balor, Bandit Captain, Bandit Common, Bane, Banishment, Barbarian, Barbed Devil, Bard, Barkskin, Basilisk, Bat, Beacon of Hope, Bearded Devil, Befuddlement, Behir, Berserker Common, Bestow Curse, Black Bear, Black Dragon Wyrmling, Black Tentacles, Blade Barrier, Bless, Blight Spell, Blindness/Deafness, Blink, Blink Dog, Blood Frenzy, Blood Hawk, Blue Dragon Wyrmling, Blur, Boar, Bone Devil, Bronze Dragon Wyrmling, Brown Bear, Bugbear Stalker, Bugbear Warrior, Bulette Common, Burning Hands, Call Lightning, Calm Emotions, Camel, Campaign, Carrying Capacity, Cat, Centaur Trooper, Chain Devil, Chain Lightning, Challenge Rating, Champion, Character, Character Creation, Character Sheet, Charm Monster, Charm Person, Chill Touch, Chimera, Chromatic Orb, Chuul, Circle of Death, Circle of the Land, Clairvoyance, Clay Golem, Cleric, Climbing, Cloaker, Clone, Cloud Giant, Cloudkill, Cockatrice Common, College of Lore, Color Spray, Combat, Combat Encounters, Command, Commoner, Commune, Commune with Nature, Comprehend Languages, Compulsion, Concentration, Condition, Cone of Cold, Confusion, Conjure Animals, Conjure Celestial, Conjure Elemental, Conjure Fey, Conjure Minor Elementals, Conjure Woodland Beings, Constrictor Snake, Contact Other Plane, Contagion, Contingency, Continual Flame, Control Water, Control Weather, Copper Dragon Wyrmling, Couatl, Counterspell, Cover, Crab, Crawling, Create Food and Water, Create or Destroy Water, Create Undead, Creating a Background, Creation, Creature, Creature Trait, Creature Trait/Aberrant Ground, Creature Trait/Acid Absorption, Creature Trait/Adhesive, Creature Trait/Agile, Creature Trait/Amorphous, Creature Trait/Aura of Authority, Creature Trait/Aversion to Fire, Creature Trait/Barbed Hide, Creature Trait/Beast of Burden, Creature Trait/Berserk, Creature Trait/Bloodied Frenzy, Creature Trait/Bloodied Fury, Creature Trait/Blurred Form, Creature Trait/Bubble Dash, Creature Trait/Burst of Ingenuity, Creature Trait/Cacophony, Creature Trait/Captain's Charm, Creature Trait/Constrict, Creature Trait/Consume Life, Creature Trait/Corrosive Form, Creature Trait/Coven Magic, Creature Trait/Deadly Leap, Creature Trait/Death Burst, Creature Trait/Divine Aid, Creature Trait/Draconic Origin, Creature Trait/Earth Glide, Creature Trait/Engulf, Creature Trait/Enthralling Panache, Creature Trait/Ethereal Jaunt, Creature Trait/Ethereal Sight, Creature Trait/Etherealness, Creature Trait/Evasion, Creature Trait/Fire Aura, Creature Trait/Fire Form, Creature Trait/Flyby, Creature Trait/Gibbering, Creature Trait/Hasten, Creature Trait/Hold Breath, Creature Trait/Horrific Visage, Creature Trait/Illumination, Creature Trait/Immutable Form, Creature Trait/Incorporeal Movement, Creature Trait/Ink Cloud, Creature Trait/Inscrutable, Creature Trait/Invisibility, Creature Trait/Iron Scent, Creature Trait/Jumper, Creature Trait/Leap, Creature Trait/Light Sensitivity, Creature Trait/Lightning Absorption, Creature Trait/Luring Song, Creature Trait/Magic Resistance, Creature Trait/Mimicry, Creature Trait/Misty Step, Creature Trait/Moan, Creature Trait/Nimble Escape, Creature Trait/Ooze Cube, Creature Trait/Pack Tactics, Creature Trait/Parry, Creature Trait/Petrifying Gaze, Creature Trait/Phantasms, Creature Trait/Possession, Creature Trait/Protective Magic, Creature Trait/Quick Grapple, Creature Trait/Rampage, Creature Trait/Reel, Creature Trait/Reflective Carapace, Creature Trait/Regeneration, Creature Trait/Restoration, Creature Trait/Riposte, Creature Trait/Running Leap, Creature Trait/Sense Magic, Creature Trait/Shadow Stealth, Creature Trait/Shape-, Creature Trait/Shape-Shift, Creature Trait/Shielded Mind, Creature Trait/Shriek, Creature Trait/Siege Monster, Creature Trait/Speak with Beasts and Plants, Creature Trait/Spider Climb, Creature Trait/Spiritual Weapon, Creature Trait/Split, Creature Trait/Standing Leap, Creature Trait/Stench, Creature Trait/Sunlight Sensitivity, Creature Trait/Swallow, Creature Trait/Swarm, Creature Trait/Telepathic Bond, Creature Trait/Teleport, Creature Trait/Training, Creature Trait/Trample, Creature Trait/Trampling Charge, Creature Trait/Treasure Sense, Creature Trait/Tree Stride, Creature Trait/Tunneler, Creature Trait/Undead Fortitude, Creature Trait/Unnerving Gaze, Creature Trait/Vanish, Creature Trait/Water Breathing, Creature Trait/Web, Creature Trait/Web Strand, Creature Trait/Web Walker, Creature Trait/Wishes, Critical Hit, Crocodile, Cultist Common, Cultist Fanatic, Cure Wounds, Curse, D20 Test, Damage, Damage and Healing, Damage and Healing (5e24), Dancing Lights, Darkmantle, Darkness Aura, Darkness Spell, Darkvision, Darkvision Spell, Daylight, Dead, Death Dog, Death Saving Throw, Death Ward, Deer, Delayed Blast Fireball, Demiplane Spell, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Detect Thoughts, Deva, Difficult Terrain, Difficulty Class, Dimension Door, Dire Wolf, Disguise Self, Disintegrate, Dispel Evil and Good, Dispel Magic, Dissonant Whispers, Divination Spell, Divine Favor, Divine Smite, Divine Word, Djinni, Dominate Beast, Dominate Monster, Dominate Person, Doppelganger, Draconic Sorcery, Draft Horse, Dragon Turtle, Dragon's Breath, Dream, Dretch, Drider, Drow, Drow Common, Druid, Druid Common, Druidcraft, Dryad, Dust Mephit, Eagle, Earth Elemental, Earthquake, Efreeti, Eldritch Blast, Elementalism, Elephant, Elk, Encounter, Enemy, Enhance Ability, Enlarge/Reduce, Ensnaring Strike, Entangle, Enthrall, Environmental Effect, Ephemeral, Equipment, Erinyes, Ethereal Sight, Etherealness, Ettercap, Ettin, Evoker, Expeditious Retreat, Experience Point, Expertise, Exploration, Eyebite, Fabricate, Faerie Fire, Faithful Hound, False Life, Fear, Fear Effect, Feather Fall, Fiend Patron, Fighter, Find Familiar, Find Steed, Find the Path, Finger of Death, Fire Bolt, Fire Elemental, Fire Giant, Fire Shield, Fire Storm, Fireball, Flame Blade, Flame Strike, Flaming Sphere, Flesh Golem, Flesh to Stone, Floating Disk, Fly Spell, Flying, Flying Snake, Fog Cloud, Forbiddance, Forcecage, Foresight, Freedom of Movement, Freezing Sphere, Frog, Frost Giant, Gameplay Toolbox, Gargoyle Common, Gaseous Form, Gate, Gelatinous Cube, Ghast Common, Ghost, Ghoul Common, Giant Ape, Giant Badger, Giant Bat, Giant Boar, Giant Centipede, Giant Constrictor Snake, Giant Crab, Giant Crocodile, Giant Eagle, Giant Elk, Giant Fire Beetle, Giant Frog, Giant Goat, Giant Hyena, Giant Insect, Giant Insect Creature, Giant Lizard, Giant Octopus, Giant Owl, Giant Rat, Giant Scorpion, Giant Seahorse, Giant Shark, Giant Spider, Giant Toad, Giant Venomous Snake, Giant Vulture, Giant Wasp, Giant Weasel, Giant Wolf Spider, Gibbering Mouther, Glabrezu, Gladiator, Glibness, Globe of Invulnerability, Glyph of Warding, Gnoll Warrior, Goat, Goblin Boss, Goblin Minion, Goblin Warrior, Gold Dragon, Gold Dragon Wyrmling, Goodberry, Gorgon, Gorgon Common, Grappling, Gray Ooze, Gray Ooze Common, Grease, Greater Invisibility, Greater Magic Resistance, Greater Restoration, Green Dragon, Green Dragon Wyrmling, Green Hag, Grick Adult, Griffon, Grimlock, Guard Captain, Guard Common, Guardian Naga, Guardian of Faith, Guards and Wards, Guidance, Guiding Bolt, Gust of Wind, Half-Dragon, Hallow, Hallucinatory Terrain, Harm, Harpy, Haste, Hawk, Hazard, Healing, Healing Word, Heat Aura, Heat Metal, Hell Hound, Hellish Rebuke, Heroes' Feast, Heroic Inspiration, Heroism, Hex, Hezrou, Hideous Laughter, Hill Giant, Hippogriff, Hippopotamus, Hit Point, Hit Point Die, Hobgoblin, Hobgoblin Captain, Hobgoblin Warrior, Hold Monster, Hold Person, Holy Aura, Homunculus, Horned Devil, Humanoid Skeleton, Humanoid Zombie, Hunter, Hunter Shark, Hunter's Mark, Hydra, Hyena, Hypnotic Pattern, Ice Devil, Ice Knife, Ice Mephit, Ice Storm, Ice Walk, Identify, Illusion, Illusory Script, Immunity, Imp, Imprisonment, Improvised Weapon, Incendiary Cloud, Incubus, Inflict Wounds, Initiative, Insect Plague, Instant Summons, Invisibility, Invisible Stalker, Iron Golem, Irresistible Dance, Jackal, Jump, Jump Spell, Killer Whale, Knight, Knight Common, Knock, Knocking Out a Creature, Kobold, Kobold Warrior, Kraken, Lamia, Legend Lore, Lemure, Lesser Restoration, Level, Level Advancement, Levitate, Lich, Life Domain, Lifestyle Expense, Light Spell, Lightning Bolt, Limited Amphibiousness, Lion, Lizard, Locate Animals or Plants, Locate Creature, Locate Object, Longstrider, Lycanthrope, Mage, Mage Armor, Mage Hand, Magic Circle, Magic Item, Magic Jar, Magic Missile, Magic Mouth, Magic Weapon Spell, Magical Contagion, Magical Effect, Magma Mephit, Magmin, Magnificent Mansion, Main, Major Image, Mammoth, Manticore, Marilith, Mass Cure Wounds, Mass Heal, Mass Healing Word, Mass Suggestion, Mastiff, Maze, Medusa, Meld into Stone, Mending, Mental Stress Effect, Mephit, Merfolk, Merfolk Skirmisher, Merrow, Message, Meteor Swarm, Mimic, Mind Blank, Mind Spike, Minor Illusion, Minotaur of Baphomet, Minotaur Skeleton, Mirage Arcane, Mirror Image, Mislead, Misty Step, Modify Memory, Monk, Monster, Moonbeam, Mounts and Vehicles, Move Earth, Mule, Multiclassing, Mummy, Mummy Common, Mummy Lord, Nalfshnee, Night Hag, Nightmare, Noble NPC, Nondetection, Oath of Devotion, Object, Obscured, Occupied Space, Ochre Jelly, Ogre, Ogre Common, Ogre Zombie, Oni, Opportunity Attack, Otherworldly Steed, Otyugh, Owl, Owlbear, Owlbear Common, Paladin, Panther, Pass without Trace, Passive Perception, Passwall, Path of the Berserker, Pegasus, Per Day, Phantasmal Killer, Phantom Steed, Phase Spider, Piranha, Pirate, Pirate Captain, Pirate Common, Pit Fiend, Planar Ally, Planar Binding, Plane Shift, Planetar, Plant Growth, Player Character, Plesiosaurus, Poison, Poison Spray, Polar Bear, Polymorph, Pony, Possession, Potion of Healing, Potions of Healing, Power Word Heal, Power Word Kill, Power Word Stun, Prayer of Healing, Prestidigitation, Priest, Priest Acolyte, Priest Common, Prismatic Spray, Prismatic Wall, Private Sanctum, Produce Flame, Proficiency, Proficiency Bonus, Programmed Illusion, Project Image, Protection from Energy, Protection from Evil and Good, Protection from Poison, Pseudodragon, Pteranodon, Purify Food and Drink, Purple Worm, Quasit, Raise Dead, Rakshasa, Ranger, Rat, Raven, Ray of Enfeeblement, Ray of Frost, Ray of Sickness, Reach, Reaction, Red Dragon, Red Dragon Wyrmling, Reef Shark, Regenerate, Reincarnate, Remorhaz, Remove Curse, Resilient Sphere, Resistance, Resistance Spell, Rest, Resurrection, Reverse Gravity, Revivify, Rhinoceros, Rhythm of Play, Riding Horse, Ritual, Roc, Rogue, Rope Trick, Roper, Round Down, Rules Glossary, Rust Monster, Saber-Toothed Tiger, Sacred Flame, Sahaugin, Sahuagin, Sahuagin Warrior, Salamander, Salamander Common, Sanctuary, Satyr, Satyr Common, Saving Throw, Scorching Ray, Scorpion, Scout, Scout Common, Scrying, Sea Hag, Seahorse, Searing Smite, Secret Chest, See Invisibility, Seeming, Sending, Sequester, Shadow, Shambling Mound, Shape-Shifting, Shapechange, Shark Telepathy, Shatter, Shield Guardian, Shield of Faith, Shield Spell, Shillelagh, Shining Smite, Shocking Grasp, Shrieker Fungus, Silence, Silent Image, Silver Dragon, Silver Dragon Wyrmlinig, Simulacrum, Simultaneous Effect, Size, Skeleton, Skill, Sleep, Sleet Storm, Slow Spell, Social Interaction, Solar, Sorcerer, Sorcerous Burst, Spare the Dying, Speak with Animals, Speak with Dead, Speak with Plants, Specter, Speed, Spell, Spell Attack, Spell/List, Spellcasting Ability, Spellcasting Focus, Sphinx, Sphinx of Lore, Sphinx of Valor, Sphinx of Wonder, Spider, Spider Climb, Spike Growth, Spirit Guardians, Spirit Naga, Sprite, Spy Common, SRD 5.2, SRD 5.2/Legal Information, Stable, Starting at Higher Levels, Stat Block, Steam Mephit, Stirge Common, Stone Giant, Stone Golem, Storm Giant, Succubus, Sunlight Weakness, Superior Potion of Healing, Supreme Potion of Healing, Surprise, Svirfneblin Common, Swarm of Bats, Swarm of Crawling Claws, Swarm of Insects, Swarm of Piranhas, Swarm of Rats, Swarm of Ravens, Swarm of Venomous Snakes, Swimming, Target, Tarrasque, Telepathy, Teleportation, Temporary Hit Point, Thief, Tiger, Tool, Tough Boss, Tough Common, Trap, Travel Pace, Treant, Tremorsense, Triceratops, Trinket, Trinkets, Troll Common, Troll Limb, Truesight, Turn, Tyrannosaurus Rex, Umarmed Strike, Unicorn, Unoccupied Space, Vampire Common, Vampire Familiar, Vampire Spawn, Venomous Snake, Violet Fungus, Vrock, Vulnerability, Vulture, Warhorse, Warhorse Skeleton, Warlock, Warrior Infantry, Warrior of the Open Hand, Warrior Veteran, Water Elemental, Water Elemental Common, Water Susceptibility, Weapon, Weapon Attack, Weasel, Werebear, Wereboar, Wererat, Weretiger, Werewolf, White Dragon, White Dragon Wyrmling, Wight, Will-o'-Wisp, Winter Wolf, Wizard, Wolf, Worg, Worg Common, Wraith, Wyvern, Xorn, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon, Young White Dragon