5e:Arasta

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Mythic Odysseys of Theros
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Setting: Theros
Arasta [1] (Individual)

Lineage: Monstrosity
CR: 21 (33,000)
Alignment:
Affiliations:


See "Myths of Nylea" in chapter 2 (Mythic Odysseys of Theros) for more details on the tragedy of Arasta.

Arasta (Individual) (Pointer) [1]
Huge Monstrosity , Neutral Evil
Armor Class: 19 (natural armor)
Hit Points: 300
Speed: 40 ft., climb 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis
Skills: Arcana, Deception, Intimidation, Nature, Perception, Stealth
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: acid, poison
Condition Immune: poisoned
Senses: blindsight 60 ft., darkvision 120 ft., passive perception 23
Languages: Celestial, Common, Sylvan
Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7

Features

Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest).

Legendary Resistance (3/Day). [2] If Arasta fails a saving throw, she can choose to succeed instead.

Magic Resistance. [2] Arastra has advantage on saving throws against spells and other magical effects.

Spider Climb. [2] Arastra can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. [2] Arastra ignores movement restrictions caused by webbing. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Claws. Melee Weapon Attack

Web of Hair (Recharge 4-6).

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Claws. Arasta makes one attack with her claws.

Swarm (Costs 2 Actions).

Toxic Web (Costs 3 Actions).

Mythic Actions

If Arasta's mythic trait is active, she can use the options below as legendary actions.

Swipe.

Web of Hair (Costs 2 Actions).

Nyx Weave (Costs 2 Actions).

Unofficial Description: Dryad transformed into an immortal arachnid form.


Arasta's Lair

The magical tree Enorasi.

Lair Actions

When fighting inside its lair, an arasta can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:

  • Web sense.
  • Giant insects.

Regional Effects

Near Arasta's lair:

  • Arachnid spies.
  • Webs fill open space.

Effects dissipate in 1d10 days.


Arasta as a Mythic Encounter

Arasta is a Mythic Monster. If the GM chooses, Arasta has access to Mythic Traits if she is reduced to 0 hit points. If this option is used she is a CR 21 creature. [3]

Sources and Notes

  1. F. Wesley Schneider, et. al.. Mythic Odysseys of Theros (5e) (2020-07-21). Wizards of the Coast. p. 248. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2 2.3
  3. paraphrased from MOoT p.249.

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