5e:Condition: Difference between revisions

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#redirect: [[SRD5:Condition]]
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{{refstart}}'''Conditions''' alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
 
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
 
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.
 
The following definitions specify what happens to a creature while it is subjected to a condition.{{refend|{{SRD5ref}}}}
 
== Blinded ==
{{SRD5ref}}
* A blinded {{srd5lc|Creature}} can’t see and automatically fails any {{srd5lc|Ability Check}} that requires sight.
* {{srd5lc|Attack Roll|Attack roll}}s against the creature have {{srd5lc|Advantage}}, and the creature’s attack rolls have {{srd5lc|Disadvantage}}.
 
== Charmed ==
{{SRD5ref}}
* A charmed creature can’t {{srd5lc|Attack}} the charmer or target the charmer with harmful abilities or magical effects.
* The charmer has advantage on any ability check to interact socially with the creature.
 
== Deafened ==
* A deafened creature can’t hear and automatically fails any ability check that requires hearing.{{SRD5ref}}
 
== Dazzled ==
<ref name="rly20211014">[[user:Rlyehable]]. Created: 2021-10-14. Licensed: [[CC-BY-SA]].</ref>
* A dazzled creature has disadvantage on attack rolls, as well as on ability checks that rely on sight.
 
<span style="font-size:0.8rem;">''The most common occurrence of being dazzled is when a creature moves suddenly from one light level to another (i.e. from {{srd5lc|Dim Light}} to {{srd5lc|Bright Light}}) a creature is dazzled until the end of their turn.''</span>
 
==Exhaustion==
{{refstart}}Some special abilities and environmental hazards, such as starvation and the long-­term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description. <br />
{|class="zebra small"
!Level
!Effect
|-
!1
|Disadvantage on ability checks
|-
!2
|{{SRD5|Speed}} {{SRD5|Half|halved}}{{5ertrd}}
|-
!3
|Disadvantage on attack rolls and saving throws
|-
!4
|{{SRD5|Hit Point Maximum|Hit point maximum}} halved
|-
!5
|Speed reduced to 0
|-
!6
|{{SRD5|Death}}
|}
 
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.
 
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
 
An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
 
Finishing a {{srd5lc|Long Rest}} reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.{{refend|{{SRD5ref}}}}
 
 
==Frightened==
{{SRD5ref}}
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
* The creature can’t willingly {{SRD5|Movement|move}} closer to the source of its fear.
 
==Grappled==
{{SRD5ref}}{{ambiguous-sect|Grapple}}
* A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
* The condition ends if the grappler is [[#incapacitated|incapacitated]].
* The condition also ends if an effect removes the grappled creature from the {{srd5lc|Reach}} of the grappler or grappling effect, such as when a creature is hurled away by the {{5espell|Thunderwave}} {{srd5lc|Spell}}.
 
== Incapacitated ==
* An incapacitated creature can’t take {{srd5lc|Action}}s or {{srd5lc|Reaction}}s. {{SRD5ref}}
 
== Invisible ==
{{SRD5ref}}
* An invisible creature is impossible to see without the aid of magic or a special {{srd5lc|Sense}}. For the purpose of {{SRD5|Hide|hiding}}, the creature is {{srd5lc|Heavily Obscured}}. The creature’s location can be detected by any noise it makes or any tracks it leaves.
* Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
 
== Paralyzed ==
{{SRD5ref}}
* A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
* The creature automatically fails {{SRD5|Strength}} and {{SRD5|Dexterity}} saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a {{srd5lc|Critical Hit}} if the attacker is within 5 feet of the creature.
 
== Petrified ==
{{SRD5ref}}
* A petrified creature is transformed, along with any {{srd5lc|Nonmagical}} object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
* The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
* The creature automatically fails Strength and Dexterity saving throws.
* The creature has {{srd5lc|Resistance}} to all damage.
* The creature is {{srd5lc|Immune}} to {{srd5lc|Poison}} and {{srd5lc|Disease}}, although a poison or disease already in its system is suspended, not neutralized.
 
== Poisoned ==
* A poisoned creature has disadvantage on attack rolls and ability checks. {{SRD5ref}}
 
== Prone ==
''Also see: {{SRD5|Movement#Being Prone|Movement - Being prone}} and {{SRD5|Making an Attack#Shoving a Creature|Attack - Knocking prone}}''<br />
{{SRD5ref}}
* A prone creature’s only movement option is to {{srd5lc|Crawl}}, unless it stands up and thereby ends the condition.
* The creature has disadvantage on attack rolls.
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
 
== Restrained ==
{{SRD5ref}}
* A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
* Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
* The creature has disadvantage on Dexterity saving throws.
 
== Shocked ==
A creature that is in shock may not make {{srd5lc|Bonus Action}}s or take {{srd5lc|Reaction}}s. <ref name="rly.2019-05-30">[[user:Rlyehable]] Created: 2019-05-30.  Licensed: [[CC-BY-SA]]</ref>
 
== Stunned ==
{{SRD5ref}}
* A stunned creature is [[#Incapacitated|incapacitated]] (see the condition), can’t move, and can speak only falteringly.
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
 
== Unconscious ==
{{SRD5ref}}
* An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
* The creature drops whatever it’s holding and falls [[#Prone|prone]].
* The creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
 
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==Sources==
<references />
 
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[[Category: 5e Conditions|Condition]]
[[Category: 5e|Condition]]
[[Category: SRD5|Condition]]

Latest revision as of 09:27, 28 January 2023

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