5e:Feywild

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The Feywild, also known as the plane of Faerie, existed as an "echo" of the Prime Material Plane.[1] It was from here that the fey originated, giving the Feywild its name, and it was also a place of unusually potent magic. [2]

Traits

As a parallel plane to the Prime, the Feywild's geography was similar, though not entirely identical, to the geography of the Prime. Similarly... its inhabitants and many creatures existed as fey "echoes" of Prime creatures.[3]

Arcane magic ran more freely and powerfully in the Feywild than it did in the Prime and it was for this reason that so many of its inhabitants were magically gifted. The Feywild was also reputably beautiful compared with either the Shadowfell or the Prime.[3] [2]

Territories

Though much of the Feywild was the same as the Prime geologically, there were differences, and more importantly, the lands answered to different powers... Much of the elven or eladrin civilizations had their earliest roots here and abandoned remnants of their culture littered the landscape. Unlike the elves, however, who had all but abandoned the Feywild, some eladrin remained behind in the Feywild, most notably the "noble" eladrin. These eladrin still maintained strong kingdoms and citadels...[3][4] [2]

Feydark

The Feydark was the echo of [the] Underdark in the Feywild and, like most parts of the Feywild, it was more majestic and fantastic than its natural counterpart.[3] Inhabited by the fomorians, a fey echo of the titans,[5] the Feydark was a cavernous world of maze-like tunnels and portals linking to [the Prime] and other planes. [2]

History

The Feywild was created by the Primordials, beings of power comparable with the gods. Finding some things of the Prime too "bright" or too "dark," the Primordials tore these parts from the Prime, creating the Feywild and the Plane of Shadow (which later became the Shadowfell), respectively.[6] [2]

Sources

  1. Wizards RPG Team. Dungeon Master's Guide (5e) (5e) (December 2014). Wizards of the Coast. p. 49-50.
  2. . Feywild Accessed: 2020-09-12. Forgotten Realms Wiki: Licensed:CC-BY-SA 2.0 2.1 2.2 2.3 2.4
  3. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Wizards of the Coast. pp.68. ISBN:978-0-7869-4924-3 3.0 3.1 3.2 3.3
  4. Forgotten Realms Campaign Guide, p.132
  5. Mike Mearls, et. al.. Monster Manual (4e) (4e) (2008-06-06). Wizards of the Coast. p. 110.
  6. . Dungeon Master's Guide (4e) (4e) (). [[Wizards of the Coast]]. p. 161.

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