5e:Fighting Style: Difference between revisions

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==Close Quarters Shooter==
==Close Quarters Shooter==
<ref name="uauc">{{Cite Pub|UA Underdark Characters}}. {{5ed|Unearthed Arcana}}</ref> You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile {{srd5lc|Creature}}, you do not have {{srd5lc|Disadvantage}} on the attack roll. Your ranged attacks ignore {{srd5lc|Half Cover}} and {{srd5lc|Three-­Quarters Cover}} against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on {{srd5lc|Ranged Attack}}s. Fighter, {{SRD5|Paladin}}, {{SRD5|Ranger}}
{{UA Sect}}<ref name="uauc">{{Cite Pub|UA Underdark Characters}}. {{5ed|Unearthed Arcana}}</ref> You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile {{srd5lc|Creature}}, you do not have {{srd5lc|Disadvantage}} on the attack roll. Your ranged attacks ignore {{srd5lc|Half Cover}} and {{srd5lc|Three-­Quarters Cover}} against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on {{srd5lc|Ranged Attack}}s. Fighter, {{SRD5|Paladin}}, {{SRD5|Ranger}}


==Defense==
==Defense==
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==Tunnel Fighter==
==Tunnel Fighter==
<ref name="uauc" />You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. Fighter, Paladin, Ranger
{{UA Sect}}<ref name="uauc" />You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. Fighter, Paladin, Ranger


==Two-Weapon Fighting==
==Two-Weapon Fighting==

Revision as of 10:30, 14 August 2020

D&D 5e Varied ʰ 
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Archery

[1] You gain +2 bonus to attack rolls you make with ranged weapons. Fighter

Close Quarters Shooter

[2] You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-­quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks. Fighter, Paladin, Ranger

Defense

[1] While you are wearing armor, you gain a +1 bonus to AC. Fighter

Dueling

[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Fighter

Great Weapon Fighting

[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Fighter

Protection

[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. Fighter

Tunnel Fighter

[2]You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. Fighter, Paladin, Ranger

Two-Weapon Fighting

[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Fighter