5e:Flind

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Varied
VGtM, MotM
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Flind [1] [2] [3] [4] [5]

[6]

Medium Humanoid  (Fiends, Gnolls, Flinds), Chaotic Evil
Armor Class: 16
Hit Points: 127
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Con, Wis
Skills: Intimidate, Perception
Senses: darkvision 60 ft., passive perception 15
Languages: Gnoll, Abyssal
Habitat: Arctic, Coastal, Forest, Grassland, Hill
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Aura of Blood Thirst.

Actions

Multiattack.

Flail of Chaos (MotM variant only). [7] [8]

Flail of Madness (MToF variant only). [7] [8]

Flail of Pain. [7] [9]

Flail of Paralysis. [7]

Longbow. [4]

Unofficial Description: Blessed gnoll with magical flail

Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 153. Licensed: © Wizards of the Coast.
  2. Jeremy Crawford. Monsters of the Multiverse (5e) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 127. Licensed: © Wizards of the Coast.
  3. Variant (Type): VGtM lists the flind as a humanoid, while MotM classifies it as a fiend.
  4. Variation (Dexterity): The MotM variant has a higher Dexterity which effects the Longbow action. 4.0 4.1
  5. habitat (Coastal, Forest, Grassland, Hill) - Monsters of the Multiverse
  6. habitat (Arctic, Forest, Grassland, Hill) - Volo's Guide to Monsters
  7. Variation (Flail): The MotM variant of these flail attacks have reach. 7.0 7.1 7.2 7.3
  8. Variation (Flail of Chaos/Flail of Madness): These two flail attacks are similar, but MotM variant forces use of the target's reaction, while the VGtM version forces use of the target's action. 8.0 8.1
  9. Variation (Flail of Pain): The VGtM variant does more psychic damage.

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