5e:Indentured Spirit

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Guildmasters' Guide to Ravnica
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Setting: Ravnica
Indentured Spirit (Pointer) [1]
Medium Undead , Any Alignment
Armor Class: 11
Hit Points: 13
Speed: 0 ft., fly 40 ft. (hover)
Str Dex Con Int Wis Cha
Damage Resistances: acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: cold, necrotic, poison
Condition Immune: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: passive perception 11
Languages: the languages it knew in life
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. 

Actions

Withering Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage.

Unofficial Description: Spirit of a being that owed an unpaid debt to the Orzhov Syndicate


Sources and Notes

  1. James Wyatt, et. al.. Guildmasters' Guide to Ravnica (5e) (2018-11-20). Wizards of the Coast. ISBN 978-0786966592. p. 206. Licensed: © Wizards of the Coast.

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