5e:Koalinth

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Ghosts of Saltmarsh
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Koalinth (Pointer) [1] [2]
Medium Humanoid  (Goblinoids, Hobgoblins, Koalinths), Lawful Evil
Armor Class: 14 (scale mail)
Hit Points: 16
Speed: 30 ft., swim 20 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex
Skills: Athletics, Perception
Senses: darkvision 60 ft., passive perception 12
Languages: Common, Goblin
Habitat: Coastal, Underwater
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [3] The koalinth can breathe air and water.

Martial Advantage. [3] Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Trident. Melee or Ranged Weapon Attack

Unofficial Description: Aquatic hobgoblin


This creature is found in the following adventure:


List of Koalinth

2 Koalinths
Monster Size Type Tags Alignment HP CR Habitat Marked Source
Koalinth Medium Humanoid Goblinoid, Hobgoblin, Koalinth Lawful Evil 16 1/2 Coastal, Underwater Canon, Pointer Ghosts of Saltmarsh
Koalinth Sergeant Medium Humanoid Goblinoid, Hobgoblin, Koalinth Lawful Evil 33 2 Coastal, Underwater Canon, Pointer Ghosts of Saltmarsh

Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 238-239. (Danger at Dunwater (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat (Coastal, Underwater) - user:Rlyehable
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1

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Monster data +

Koalinth (Sort Text: Koalinth 5e, Size: Medium, Type: Humanoid, Subtypes: Goblinoid Hobgoblin Koalinth, Alignment: Lawful Evil, HP: 16, CR: 1/2, Features: Amphibious Martial Advantage, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +