5e:Koalinth Sergeant

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Ghosts of Saltmarsh
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Koalinth Sergeant (Pointer) [1] [2]
Medium Humanoid  (Goblinoids, Hobgoblins, Koalinths), Lawful Evil
Armor Class: 14 (scale mail)
Hit Points: 33
Speed: 30 ft., swim 20 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Wis
Skills: Athletics, Perception
Senses: darkvision 60 ft., passive perception 12
Languages: Common, Goblin
Habitat: Coastal, Underwater
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [3] The koalinth can breathe air and water.

Martial Advantage. [3] Once per turn, the sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated. 

Actions

Multiattack.

Trident. Melee or Ranged Weapon Attack

Hooked Net. Ranged Weapon Attack

Reactions

Spear the Helpless (2/Day).

Unofficial Description: Sergeant koalinth


This creature is found in the following adventure:


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 239. (Danger at Dunwater (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat (Coastal, Underwater) - user:Rlyehable
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1

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Monster data +

Koalinth Sergeant (Sort Text: Koalinth Sergeant 5e, Size: Medium, Type: Humanoid, Subtypes: Goblinoid Hobgoblin Koalinth, Alignment: Lawful Evil, HP: 33, CR: 2, Features: Amphibious Martial Advantage Multiattack Trident Hooked Net Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +