5e:Lizardfolk Commoner

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Ghosts of Saltmarsh
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Lizardfolk Commoner (Pointer) [1] [2]
Medium Humanoid  (Lizardfolk), Neutral
Armor Class: 13 (natural armor)
Hit Points: 16
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
Skills: Perception, Stealth, Survival
Senses: passive perception 13
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Hold Breath. [3] The lizardfolk can hold its breath for 15 minutes. 

Actions

Bite. [4] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Unofficial Description: Lizardfolk without weapons.


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 241. "Danger at Dunwater" Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  4. Action matches that of the SRD5 Lizardfolk.

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Monster data +

Lizardfolk Commoner (Sort Text: Lizardfolk Commoner 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 16, CR: 1/4, Features: Hold Breath Bite, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +