5e:Lizardfolk Render

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Ghosts of Saltmarsh
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Lizardfolk Render (Pointer) [1] [2]
Large Humanoid  (Lizardfolk), Neutral
Armor Class: 15 (natural armor)
Hit Points: 52
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
Skills: Athletics, Perception, Survival
Senses: passive perception 13
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Blood Frenzy. [3] The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Hold Breath. [3] The lizardfolk can hold its breath for 15 minutes. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Claws. Melee Weapon Attack

Rend the Field (Recharge 5-6).

Unofficial Description: Primal magic-enhanced lizardfolk


This creature is found in the following adventure:


Sources

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 241. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1

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Monster data +

Lizardfolk Render (Sort Text: Lizardfolk Render 5e, Size: Large, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 52, CR: 3, Features: Blood Frenzy Hold Breath Multiattack Bite Claws Rend the Field, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +