5e:Mages of High Sorcery

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See Mage of High Sorcery (disambiguation)

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Setting: Dragonlance

a.k.a. Wizards of High Sorcery

The Mages of High Sorcery is an organization in 5th edition Dungeons & Dragons Dragonlance setting.

…The Mages of High Sorcery, an organization of spellcasters that study magic and prevent its misuse.

…The organization's three orders:

…The organization accepts more than wizards, though, with…other spellcasters included among their ranks. [1]

The Wizards of High Sorcery the most ancient, venerated, and fearsome of all the magical orders of Krynn. They draw their power from the three moons and the Gods attributed to them, which is the basis for their three orders, the White, Red, and Black Robes. Having arisen during the Age of Dreams, the Wizards have sought to further and strengthen magic and magical knowledge while at the same time, creating a foundation of order and brotherhood among all who would claim the title of mage.

Early History

The Wizards of High Sorcery arose in the Age of Dreams, when magic was raw and chaotic. Seeking to create a structure and foundation from which to grow, three mages were taught the power of magic by the very Gods of the Three Moons themselves. These were known as The Circle of Three or simply The Three. It was The Three that began the creation of the Towers of High Sorcery across Krynn. Though initially meeting resistance from the Dwarves who had no desire to have a Tower of High Sorcery in their realms, they eventually acquiesced and changed locations. After the Towers had been constructed, magic became more cohesive and structured, as well as more powerful and focused. Magic had become a true force in the world to be reckoned with.

The Conclave

The Wizards were formed into three orders and originally overseen by The Council of Three, who then chose one of themselves to act as Highmage. This was the beginning of the Conclave of Wizards. However, this caused considerable dissent among the Black Robes, who were routinely passed over for the title of Highmage. Disgruntled, the Black Robes threatened to leave and create their own towers. In the end, a compromise was made to avoid the Conclave being weakened with the loss of the Black Robes and the Conclave was restructured to create a more fair and balanced process for the selection of Highmage. All Towers of High Sorcery would choose three representatives, one from each Tower, creating 5 total from each of the orders. From these five, a Master of that order would be elected, and of those three Masters, a Highmage would be selected. This was known as the Council of Fifteen. This was changed once more to allow seven representatives from each Tower, giving two extra members who were not necessarily tied to one of the Towers. After the Lost Battles when two towers were destroyed and two abandoned, the final change came that it was 7 from each Order rather than the Towers, creating the final Council of Twenty One. This continued until the dissolution of the Conclave when magic ceased to work immediately following the Chaos War. However, after the War of Souls, the Conclave was restored back to the Council of Twenty One. [2]

Sources and Notes

  1. excerpt from — Ben Petrisor, et. al.. UA 2022 Heroes of Krynn (5e) (2022-03-03). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. . Wizards of High SorceryDragonlance Wiki Accessed: 2022-03-16. Licensed: CC-BY-SA.

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