5e:Mammoth Spider

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User Creation
Source: Rlyehable
Date Created: 2020-05-16
Status: 1st draft


Mammoth Spider [1]
Huge Beast  (Spiders), Unaligned
Armor Class: 16
Hit Points: 95 (10d12+30)
Speed: 30 ft., climb 30 ft.
Str Dex Con Int Wis Cha
18 (+4) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 14 (+2)
Skills: Intimidation +7, Stealth +7
Damage Resistances: poison
Senses: Blindsight 30 ft., darkvision 120 ft., passive perception 13
Languages:
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Spider Climb. The spider climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [2]

Web Sense. While in contract with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing. 

Actions

Multiattack. The spider makes a web attack and two melee attacks (only 1 of which may be a bite).

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d8+4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 14 (4d8) poison damage on a failed save, or half [3] as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (4d8+4) slashing or bludgeoning damage (spider's choice).

Web (Recharge 4-6). Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


A mammoth spider, as the name implies, is a spider with the mass of an elephant.

Sources and Notes

  1. user:Rlyehable. Created: 2020-05-16. Licensed: CC-BY-SA.
  2. Note: The surface it is climbing on must be able to support the spider's weight or may collapse and be destroyed.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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