Nightstalker is a group of subclasses sharing a common theme, that of the Vampire Slayer, Paranormal Investigator, Witch Hunter, Exorcist, etc. They have studied gothic monsters and ways to defeat them. There are societies devoted to protecting people from and eliminating the treat from such creatures of emnity.
Common Nightstalker Traits
The following traits are common to all Nightstalkers:
|1st Tier||Enmity, Esoteric Knowledge, Nightstalker Magic|
|2nd Tier||varies by class|
|3rd Tier||Iron Resolve, Turn Creatures of Enmity|
|4th Tier and later||varies by class|
___th level feature
You have enmity with a certain type of creature. Choose one of the following types: aberrations, celestials, constructs, dragons, fey, fiend, shapechanger, or undead. These are creatures of enmity.
You may gain enmity with an additional type every 5th level hereafter (_th, _th, __th, __th, and __th).
This feature is only available to classes with the Spellcasting feature.
___th level feature
You learn an additional spells when you reach certain levels in [this class], as shown in the Nightstalker Spells table. The spell counts as a spell for you, but it doesn’t count against the number of [this class] spells you know.
Nightstalker subclass name Spells
|Class name Level||Spells|
|1st||spell name , spell name |
|3rd||spell name |
|5th||spell name |
|7th||spell name |
|9th||spell name |
Turn Creatures of Enmity
___th level feature You gain the ability to turn creatures of enmity. As an action, you present your holy symbol or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Intelligence/Wisdom/Charisma modifier). If the creature fails its saving throw, it is turned. This lasts for 1 minute, or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.
Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest.
If the class already has a "Turn" feature (such as the Cleric's Turn Undead) this feature just extends the kind of creatures that may be turned.
13 Subclasses (official and unofficial)
|Artificer||Nightstalker Artifice||Enmity, Esoteric Knowledge, Nightstalker Magic, Construct Scout, Extra Attack, Iron Resolve, Turn Creatures of Enmity, Additional Scout||Vampire Hunter, Witch Hunter, Dragon Hunter, Ghost Hunter||User Creation||Rlyehable|
|Barbarian||Path of the Nightstalker||Enmity, Esoteric Knowledge, Warded Resistance, Iron Resolve, Turn Creatures of Enmity, Armor of Enmity||Vampire/Witch/Dragon/Ghost Hunter||User Creation||Rlyehable|
|Bard||College of the Nightstalker||Enmity, Esoteric Knowledge, Nightstalker Magic, Extra Attack, Iron Resolve, Turn Creatures of Enmity||Vampire/Witch/Ghost Hunter||User Creation||Rlyehable|
|Cleric||Nightstalker Domain||Domain Spells, Enmity, Esoteric Knowledge, Channel Divinity: Alleviate Harm, Iron Resolve, Turn Creatures of Enmity, Divine Strike, Protection||Vampire/Witch/Dragon/Ghost Hunter||User Creation||Rlyehable|
|Druid||Circle of the Nightstalker||Enmity, Esoteric Knowledge, Nightstalker Magic, Protection from Creatures of Enmity, Iron Resolve, Turn Creatures of Enmity, Nature's Restorative Protection||Vampire/Witch/Dragon/Ghost Hunter||User Creation||Rlyehable|
|Fighter||Martial Nightstalker||Enmity, Esoteric Knowledge, Additional Fighting Style, Iron Resolve, Turn Creatures of Enmity, Strike of Enmity, Refuse to Die||Vampire/Witch/Ghost Hunter||User Creation||Rlyehable|
|Monk||Way of the Nightstalker||Enmity, Esoteric Knowledge, Strike of Enmity, Iron Resolve, Turn Creatures of Enmity, Disruptive Strike||Vampire/Witch/Dragon/Ghost Hunter/Exorcist||User Creation||Rlyehable|
|Paladin||Oath of the Nightstalker||Oath Spells, Enmity, Esoteric Knowledge, Smite of Enmity, Iron Resolve, Turn Creatures of Enmity, Refuse to Die||Vampire/Witch/Dragon/Ghost Hunter/Exorcist||User Creation||Rlyehable|
|Ranger||Nightstalker||Enmity, Esoteric Knowledge, Nightstalker Magic, Additional Fighting Style, Truesight, Iron Resolve, Turn Creatures of Enmity, Evasion||Vampire/Witch/Dragon/Ghost Hunter/Exorcist||User Creation||Rlyehable|
|Rogue||Nightstalker||Enmity, Esoteric Knowledge, Extra Attack, Iron Resolve, Turn Creatures of Enmity, Critical Strike||Vampire/Witch/Dragon/Ghost Hunter/Exorcist||User Creation||Rlyehable|
|Sorcerer||Nightstalker Relic||Enmity, Esoteric Knowledge, Nightstalker Magic, Resistance of Emnity, Iron Resolve., Turn Creatures of Enmity, Dangerous Knowledge||These sorcerers draw power from study of the nightstalker mysteries.||User Creation||Rlyehable|
|Warlock||The Nightstalker Council||Enmity, Esoteric Knowledge, Nightstalker Magic, Wrathful Spells, Iron Resolve., Turn Creatures of Enmity, Phyric Healing||These warlocks draw power from the Nightstalker Council and study of the nightstalker mysteries.||User Creation||Rlyehable|
|Wizard||School of Nightstalkers||Enmity, Esoteric Knowledge, Nightstalker Magic, ____, Iron Resolve., Turn Creatures of Enmity, ____||These wizards draw power from the study of the nightstalker mysteries.||User Creation||Rlyehable|
Sources and Notes
- These NPC's and fictional characters may not conform to the nightstalker subclasses as presented here.
- Christopher Perkins. Curse of Strahd (2016). Wizards of the Coast.
- Kolchak: The Nightstalker, television program 1974-1975
- Bram Stoker (1897-05-26). Dracula. Archibald Constable and Company (UK).
- Note: only for classes with the Spellcasting feature
- Note: This is the level the class obtains the subclass.
- Note: If a class's subclasses have a tradition of providing additional spells , such as a cleric's divine domain's domain spells feature, the traditional feature may replace this feature (or this feature may be renamed to match the tradition).
- Note: Spell has yet to be described on this wiki.
- This is the level the trait obtains the 3rd tier of traits.
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