5e:Nightstalker/Artificer: Difference between revisions

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<div class="grid-container-std">
<div class="grid-container-std">
<div class="bctop">{{backto|{{SRD5|Artificer}}}}</div>
<div class="bctop">{{backto|{{5ed|Artificer}}}}</div>
<div class="notice">{{wip}}</div>
<div class="notice">{{wip}}</div>
<div class="badge">{{Author
<div class="badge">{{Author
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|trait1name=Enmity
|trait1name=Enmity
|trait1lvl=3rd
|trait1lvl=3rd
|trait1desc=You have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Construct}}s, {{srd5lc|Dragon}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, {{srd5lc|Shapechanger}}s, or {{srd5lc|Undead}}. These are {{anchor|creatures of enmity}}.  
|trait1desc=You have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types<ref name="construct">Note:Normally for the Nightstalker subclasses, {{srd5lc|Construct}}s are a part of this list. However, due to the nature of artifice, {{srd5lc|Construct}}s have been removed from this list.</ref>: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Dragon}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, {{srd5lc|Shapechanger}}s, or {{srd5lc|Undead}}. These are {{anchor|creatures of enmity}}.  


You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}.
You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}.
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|name=Nightstalker
|name=Nightstalker
|class=Artificer
|class=Artificer
|spells2=spell, spell
|spells3=Chaos Bolt, Protection from Evil and Good <!--1st-->
|spells3=spell, spell
|spells5=Gentle Repose, Tasha's Mind Whip <!--2nd-->
|spells5=spell, spell
|spells9=Counterspell, Lightning Bolt <!--3rd-->
|spells7=spell, spell
|spells13=Banishment, Locate Creature <!--4th-->
|spells9=spell, spell
|spells17=Mass Cure Wounds, Raise Dead <!--5th-->
}}
}}


|trait4name=____
|trait4name=____
|trait4lvl=5th
|trait4lvl=3rd
|trait4desc=You...
|trait4desc=You...<!-- this feature is the artificer's big creation. In other subclasses it is iron defender, turret, power armor -->
   
   
|trait5name=Iron Resolve
|trait5name=____
|trait5lvl=9th
|trait5lvl=5th
|trait5desc=You gain {{srd5lc|Proficiency}} is Wisdom {{srd5lc|Saving Throw}}. If you already have proficiency in this, you gain proficiency in your choice of either {{SRD5|Intelligence}} or {{SRD5|Charisma}} saving throws.  
|trait5desc=You...
|trait6name=Iron Resolve
|trait6lvl=9th
|trait6desc=You gain {{srd5lc|Proficiency}} is Wisdom {{srd5lc|Saving Throw}}. If you already have proficiency in this, you gain proficiency in your choice of either {{SRD5|Intelligence}} or {{SRD5|Charisma}} saving throws.  


|trait6name=Turn Creatures of Enmity
|trait7name=Turn Creatures of Enmity
|trait6lvl=9th
|trait7lvl=9th
|trait6desc=Starting at 10th you gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw ({{SRD5|DC}} = 8 + your {{srd5lc|Proficiency Bonus}} + your Wisdom modifier). If the creature fails its saving throw, it is ''turned''. This lasts for 1 {{srd5lc|Minute}}, or until it takes any damage.  
|trait7desc=Starting at 10th you gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw ({{SRD5|DC}} = 8 + your {{srd5lc|Proficiency Bonus}} + your Wisdom modifier). If the creature fails its saving throw, it is ''turned''. This lasts for 1 {{srd5lc|Minute}}, or until it takes any damage.  


A turned creature must spend its {{srd5lc|Turn}}s trying to {{srd5lc|Move}} as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take {{srd5lc|Reaction}}s. For its action, it can use only the {{srd5lc|Dash}} action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the {{srd5lc|Dodge}} action.  
A turned creature must spend its {{srd5lc|Turn}}s trying to {{srd5lc|Move}} as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take {{srd5lc|Reaction}}s. For its action, it can use only the {{srd5lc|Dash}} action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the {{srd5lc|Dodge}} action.  
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Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest.
Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest.


|trait7name=____
|trait8name=____
|trait7lvl=15th
|trait8lvl=15th
|trait7desc=You...
|trait8desc=You...


|desc=
|desc=The focus of your artificer is to protect the world from the creatures of enmity and their destruction.<br />
<!--
<!--
Your choice grants you features at 3rd level and again at 5th, 9th and 15th level.
Your choice grants you features at 3rd level and again at 5th, 9th and 15th level.
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{{5e Subclass Feature Table
{{5e Subclass Feature Table
|name=Nightstalker <!-- name of subclass -->
|name=Nightstalker <!-- name of subclass -->
|class=Druid <!-- name of the class -->
|class=Artificer<!-- name of the class -->
|level3={{iplink|Enmity}}, {{iplink|Esoteric Knowledge}}, {{iplink|Nightstalker Magic}}, {{iplink|____}}
|level3={{iplink|Enmity}}, {{iplink|Esoteric Knowledge}}, {{iplink|Nightstalker Magic}}, {{iplink|____}}
|level5={{iplink|____}}
|level5={{iplink|____}}

Revision as of 07:07, 26 January 2021

Work in Progress
Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2021-01-24
Status: 1st Draft


Nightstalker is a artificer specialist of the Artificer class.

Nightstalker

The focus of your artificer is to protect the world from the creatures of enmity and their destruction.
Nightstalker Features

Artificer Level Features  
3rd Enmity, Esoteric Knowledge, Nightstalker Magic, ____ 
5th ____ 
9th Iron Resolve, Turn Creatures of Enmity 
15th ____

 

Enmity

3rd level Nightstalker feature.
You have enmity with a certain type of creature. Choose one of the following types[1]: aberrations, celestials, dragons, fey, fiends, shapechangers, or undead. These are creatures of enmity.

You also learn to speak, read, and write one of the following languages: Abyssal, Celestial, Deep Speech, Draconic, Infernal, or Sylvan.

You may gain enmity with an additional type every 3rd level hereafter (6th, 9th, 12th, 15th, and 18th). You do not gain additional languages at these levels. 

Esoteric Knowledge

3rd level Nightstalker feature.
Your esoteric knowlege grants you advantage on Intelligence and Wisdom skill checks that are related to creatures of enmity

Nightstalker Magic

3rd level Nightstalker feature.
You learn an additional spells when you reach certain levels in this class, as shown in the Nightstalker Spells table. The spell counts as a artificer spell for you, but it doesn’t count against the number of artificer spells you know.
Nightstalker Spells

Artificer Level Spells  
3rd chaos bolt, protection from evil and good 
5th gentle repose, tasha's mind whip 
9th counterspell, lightning bolt 
13th banishment, locate creature 
17th mass cure wounds, raise dead
 

____

3rd level Nightstalker feature.
You... 

____

5th level Nightstalker feature.
You... 

Iron Resolve

9th level Nightstalker feature.
You gain proficiency is Wisdom saving throw. If you already have proficiency in this, you gain proficiency in your choice of either Intelligence or Charisma saving throws. 

Turn Creatures of Enmity

9th level Nightstalker feature.
Starting at 10th you gain the ability to turn creatures of enmity. As an action, you present your holy symbol or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). If the creature fails its saving throw, it is turned. This lasts for 1 minute, or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.

Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest. 

____

15th level Nightstalker feature.
You...


Sources and Notes

  1. Note:Normally for the Nightstalker subclasses, constructs are a part of this list. However, due to the nature of artifice, constructs have been removed from this list.

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