5e:Nightstalker/Ranger

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User Creation
Source: Rlyehable
Date Created: 2020-08-24
Status: 1st Draft


Nightstalker is a ranger archetype of the Ranger class.

Nightstalker

Nightstalker rangers are trained to seek out and exterminate these creatures of enmity. Nightstalker Features

Ranger Level Features  
3rd Enmity, Esoteric Knowledge, Nightstalker Magic 
7th ____ 
11th Iron Resolve, Turn Creatures of Enmity 
15th ____

 

Nightstalker Magic

3rd level Nightstalker feature.
You learn an additional spells when you reach certain levels in this class, as shown in the Nightstalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Nightstalker Spells

Ranger Level Spells  
1st spell name [1] 
3rd spell name [1] 
5th spell name [1] 
7th spell name [1] 
9th spell name [1]
 

Enmity

3rd level Nightstalker feature.
You have enmity with a certain type of creature. Choose one of the following types: aberrations, celestials, constructs, dragons, fey, fiends, shapechangers, or undead. These are creatures of enmity.

You also learn to speak, read, and write one of the following languages: Abyssal, Celestial, Deep Speech, Draconic, Infernal, or Sylvan.

You may gain enmity with an additional type every 3rd level hereafter (4th, 7th, 10th, 13th, 16th, and 19th). You do not gain additional languages at these levels. 

Esoteric Knowledge

3rd level Nightstalker feature.
Your esoteric knowledge grants you advantage on Intelligence and Wisdom skill checks that are related to creatures of enmity

____

7th level Nightstalker feature.
You... 

Iron Resolve

11th level Nightstalker feature.
You gain proficiency is Wisdom saving throw. If you already have proficiency in this, you gain proficiency in your choice of either Intelligence or Charisma saving throws. 

Turn Creatures of Enmity

15th level Nightstalker feature.
You gain the ability to turn creatures of enmity. As an action, you present your holy symbol or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). If the creature fails its saving throw, it is turned. This lasts for 1 minute, or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.

Once a nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest

____

15th level Nightstalker feature.
You...


Sources and Notes

  1. Note: Spell has yet to be described on this wiki. 1.0 1.1 1.2 1.3 1.4

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