5e:Olhydra

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Princes of the Apocalypse
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Deific Summary

Olhydra [1] [2]
Princess of Evil Water, Crushing Wave, Dark Tide, Well of Endless Anguish
Deific Type: Elemental Princess, Otherworldly Patron
Portfolio: Seas, lakes, rivers, and great subterranean pools
Gender: Female
Alignment: Neutral Evil
Domains: Tempest
Plane: Elemental Plane of Water
Symbol: Unstated
Worshipers: Cultists, Pirates, Raiders
Pantheon: Elemental Evil

In her natural state, Olhydra appears as a huge water elemental. She delights in causing destruction. She is powerful enough to be an otherworldly patron to warlocks and a power source to sorcerers. She is worshiped by cults of elemental evil who embrace her for her destructive nature.

Cults of Olhydra

As a Creature

Olhydra (Individual) (Pointer) [1]
Huge Elemental  (Elemental Princes), Neutral Evil
Armor Class: 18 (natural armor)
Hit Points: 324
Speed: 50 ft., swim 100 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con, Wis
Damage Resistances: lightning; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: acid, cold, poison
Condition Immune: charmed, frightened, paralyzed, petrified, poisoned, prone, restrained
Senses: blindsight 120 ft., passive perception 14
Languages: Aquan
Challenge: 18 (20,000 xp)Proficiency Bonus (PB): +6

Features

Empowered Attacks.

Innate Spellcasting.

Legendary Resistance (3/Day). [5] Olhydra has advantage on saving throws against spells and other magical effects.

Magic Resistance. [5] If Olhydra fails a saving throw, she can choose to succeed instead.

Water Form. [5] Olhydra can enter a hostile creature’s space and stop there. She can move through a space as narrow as 1 inch wide without squeezing. 

Actions

Multiattack.

Slam. Melee Weapon Attack

Water Jet. Ranged Weapon Attack

Summon Elemental (1/Day).

Legendary Actions

The elemental can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The elemental regains spent legendary actions at the start of its turn.

Crush.

Fling (Costs 2 Actions).

Water to Acid (Costs 3 Actions).

Unofficial Description: Elemental Princess of Evil Water


Olhydra's Lair

[1] Elemental Plane of Water, bodies of water on the Material Plane

Lair Actions

[1] When fighting inside its lair, an olhydra can use lair actions. On initiative count 20 (losing initiative ties), the elemental takes a lair action to cause one of the following effects; the elemental can’t use the same effect two rounds in a row:

  • Grasping Tide.
  • Murky Water.
  • Freezing Fog.

Regional Effects

[1] Waters near her lair

  • Violent Downpours.
  • Strong Currents and Tides.
  • Agressive Aquatic Creatures.
  • Water Portals.

If she dies, effects end within 1d10 days.


Sources and Notes

  1. Richard Baker. Princes of the Apocalypse (5e) (2015). Wizards of the Coast. p. 218-220. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2
  2. portfolio - User:Rlyehable. Licensed: CC-BY-SA.
  3. PotA p.205
  4. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 248. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  5. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 5.0 5.1 5.2

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