5e:Phoenix Ash/Kanid

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User Creation
Source: Rlyehable
Date Created: 2019-12-23
Status: 1st Draft


Phoenix Ash
Campaign Setting
5e
Kanid
Small Humanoid (Kanids)
Armor Class: 12
Hit Points: 5 (2d6-2)
Speed: 30 ft.

Str Dex Con Int Wis Cha
7 (-2) 15 (+2) 9 (-1) 8 (-1) 10 (+0) 8 (-1)
Physical Gestalt: 10 (+0) Mental Gestalt: 9 (-1)
Senses: darkvision 60 ft., passive perception 8
Languages: Common, Draconic
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Keen Smell. Kanid have advantage on Investigation and Perception checks that rely on smell or sound.

Pact Tactics. The kanid has advantage} on an attack roll against a creature if at least one of the kanid's allies is within 5 feet of the creature and the ally isn't incapacitated. 

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

Kanid are small dog-like humanoids. Their fur can range from black, white, grey, brown, tan, to rust. They always travel in groups (small or large)

Sources and Notes


Back to Main PageDnD5eCampaign SettingsPhoenix AshCreature
Rules Dependency
The Phoenix Ash rules are dependant on the Dungeons & Dragons 5th edition System Reference Document (SRD-OGL v5.1), or SRD5. The following rules will parallel these rules and note differences between them.

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