5e:Priest of Osybus

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Van Richten's Guide to Ravenloft
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Setting: Ravenloft
Priest of Osybus (Pointer) [1]
Medium Humanoid
Armor Class: 14 (natural armor)
Hit Points: 60
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Int, Wis, Cha
Senses: darkvision 120 ft., passive perception 13
Languages: any three languages
Habitat: Ravenloft
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Tattoo of Osybus.

Actions

Multiattack.

Soul Blade. Melee Weapon Attack

Necrotic Bolt. Ranged Spell Attack

Bonus Actions

Soul Tattoo (Recharge 5-6).

Unofficial Description: Priest that becomes undead when it dies.


Boons of Undeath[1] 
d6 Boon
1 Dread.
2 Ectoplasmic.
3 Vampiric.
4 Blazing.
5 Spectral.
6 Deathly.

Shadow

Shadow[SRD5 OGL] [2]
Medium undead , chaotic evil
Armor Class: 12
Hit Points: 16 (3d8+3)
Speed: 40 ft.
Str Dex Con Int Wis Cha
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)
Skills: Stealth +4 (+6 in dim light or darkness)
Damage Vulnerabilities: radiant
Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: necrotic, poison
Condition Immunity: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive Perception 10
Languages:
Challenge: 1/2 (100 xp)

Features

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. 

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise,, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.


Flameskull

Priest of Osybus Flameskull[3] [4] [5]
Tiny undead , neutral evil
Armor Class: 13
Hit Points: 40
Speed: 0 ft., fly 40 ft. (hover)
Str Dex Con Int Wis Cha
Skills: Arcana, Perception
Damage Resistances: lightning, necrotic, piercing
Damage Immunity: cold, fire, poison
Condition Immunity: charmed, frightened, paralyzed, poisoned, prone
Senses: darkvision 60 ft., passive Perception 12
Languages: Common
Challenge: 4 (1,100 xp)

Features

Illumination.

Magic Resistance. [6] The flameskull has advantage on saving throws against spells and other magical effects.

Rejuvenation. [6] If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Spellcasting (Wizard).

Tattoo of Osybus.

Actions

Multiattack.

Necrotic Fire Ray. Ranged Spell Attack


Sources and Notes

  1. Wizards D&D Team. Van Richten's Guide to Ravenloft (5e) (2021-05-18). Wizards of the Coast. ISBN 978-0786967254. p. 240-241. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  3. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 134. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  4. Errata Monster Manual (5e) 2.0 - Adds hover. Added immune to prone.
  5. Wizards D&D Team. Van Richten's Guide to Ravenloft (5e) (2021-05-18). Wizards of the Coast. ISBN 978-0786967254. p. 240-241. - Adds Tattoo of Osybus and changes fire damage to necrotic.
  6. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 6.0 6.1

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