5e:Priest of Osybus/Flameskull

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Priest of Osybus Flameskull[1] [2] [3]
Tiny undead , neutral evil
Armor Class: 13
Hit Points: 40
Speed: 0 ft., fly 40 ft. (hover)
Str Dex Con Int Wis Cha
Skills: Arcana, Perception
Damage Resistances: lightning, necrotic, piercing
Damage Immunity: cold, fire, poison
Condition Immunity: charmed, frightened, paralyzed, poisoned, prone
Senses: darkvision 60 ft., passive Perception 12
Languages: Common
Challenge: 4 (1,100 xp)

Features

Illumination.

Magic Resistance. [4] The flameskull has advantage on saving throws against spells and other magical effects.

Rejuvenation. [4] If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Spellcasting (Wizard).

Tattoo of Osybus.

Actions

Multiattack.

Necrotic Fire Ray. Ranged Spell Attack

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 134. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Errata Monster Manual (5e) 2.0 - Adds hover. Added immune to prone.
  3. Wizards D&D Team. Van Richten's Guide to Ravenloft (5e) (2021-05-18). Wizards of the Coast. ISBN 978-0786967254. p. 240-241. - Adds Tattoo of Osybus and changes fire damage to necrotic.
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 4.0 4.1