5e:Scout Construct/Display: Difference between revisions

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|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Poisoned}}
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Poisoned}}
|senses={{srd5lc|Darkvision}} 60 ft.
|senses={{srd5lc|Darkvision}} 60 ft.
|perception=18 <!--Passive Perception bonus; +5-->
|perception=14 <!--Passive Perception bonus; +5-->
|languages=understands the languages you speak
|languages=understands the languages you speak
|cr= <!--Challenge Rating-->
|cr= <!--Challenge Rating-->

Revision as of 07:53, 27 January 2021

Scout Construct
Tiny construct  (scouts), neutral
Armor Class: 15 (natural armor)
Hit Points: equal two times your artificer level (calculated)
Speed: 40 ft., Climbing 40 ft., Flying 40 ft. (hover), swimming 40 ft.
Str Dex Con Int Wis Cha
10 (+0) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 6 (-2)
Saving Throws: Dex +3, Wis +4
Skills: Insight +4, Perception +4, Stealth +4
Damage Immunity: poison
Condition Immunity: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands the languages you speak
Challenge: — 
Proficiency Bonus (PB): equals your proficiency bonus

Features

Invisability (3/day). The scout can use a bonus action to become invisible for 10 minutes.

Remote Sensing. The artificer may use an action to see and hear what the scout can see and hear and/or give it new instructions. This may be extended my maintaining concentration. 

Actions

Slam. Melee Weapon Attack: Your PB to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.

Help. The scout may use the Help action. 

Reactions

Hide. The scout may use the Hide action as a reaction.