5e:Starlight Apparition: Difference between revisions

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|feature1=Astral Existence
|feature1=Astral Existence
|flimit1=
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|fdesc1=The apparition can exist only on the {{SRD5|Astral Plane}}. If it is sent to a location not on the Astral Plane, the apparition is destroyed.
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|feature2=Illumination
|feature2=Illumination

Latest revision as of 09:49, 15 November 2022

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Setting: Spelljammer
Starlight Apparition (Pointer) [1]
Medium Celestial , Neutral Good
Armor Class: 10
Hit Points: 72 (16d8)
Speed: 0 ft., fly 30 ft. (hover)
Str Dex Con Int Wis Cha
Damage Resistances: acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: poison, radiant
Condition Immune: blinded, charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 120 ft., passive perception 13
Languages: The languages it knew in life
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Astral Existence.

Illumination. [2] While it has at least 1 hit point, the apparition sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Incorporeal Movement. [2] The apparition can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature.

Actions

Radiant Eruption. Melee or Ranged Spell Attack

Possession (Recharge 6). [2] One Humanoid that the apparition can see within 5 feet of itself must succeed on a DC 14 Charisma saving throw or be possessed by the apparition; the apparition then disappears, and the target is incapacitated and loses control of its body. The apparition now controls the body but doesn’t deprive the target of awareness. The apparition can’t be targeted by any attack, spell, or other effect, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or profficiencies.

The possession lasts until the body drops to 0 hit points, the apparition ends it as a bonus action, the body leaves the Astral Plane, or the apparition is forced out by an effect like the dispel evil and good spell. When the possession ends, the apparition reappears in an unoccupied space within 5 feet of the body... The target is immune to this apparition’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

Unofficial Description: Helpful spirit manifesting to advance you toward your goal.


Sources and Notes

  1. name, type, & alignment from — Christopher Perkins. Boo's Astral Menagerie (5e) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. Licensed: © Wizards of the Coast.
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2

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