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Source: Rlyehable
Date Created: 2018-07-15
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Summoner is a arcane tradition of the Wizard class.

Summoner

The summoner tradition focuses on summoning and manipulating creatures.  

Summoning Specialization

Beginning when you select this tradition at 2nd level and at certain later levels, you learn a number of specialty spells. These specialty spells do not count toward your number of cantrips and spells known. Nor do they count against the number of spells prepared, and are always prepared. These spells count as wizard spells for you. The GM may add to this list as new spells are released.

At 2nd level -

cantrips: conjure minor creature, infestation
spells: conjure creature, find familiar

At 3rd level - find steed
At 5th level - choice of 2: conjure animals, spirit guardians, summon lesser demons
At 7th level - choice of 2: conjure minor elementals, conjure woodland beings, find greater steed, giant insect, insect plague, summon greater demon
At 9th level - conjure elemental, infernal calling
At 11th level - conjure fey, wall of thorns
At 13th level - conjure celestial 

Summon Humanoids

Beginning at 6th level, as an action you may summon up to 10 willing humanoid creatures that you know and are within 1 mile and on the same plane as you. They appear in unoccupied spaces within 90 feet of you. Once you use this ability you may not use it again until you finish a short or long rest

Enduring Summoning

Beginning at 10th level, your Specialty Spells no longer require concentration, lasting their full duration or until the summoned creatures are dismissed with a bonus action

Quick Summoning

Beginning at 14th level, you may cast 'conjure minor creature' as a bonus action. This may be cast in addition to a spell you cast as an action.


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