5e:Wood Woad

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Volo's Guide to Monsters
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Wood Woad (Pointer) [1]
Medium Plant , Lawful Neutral
Armor Class: 18 (natural armor, shield)
Hit Points: 75
Speed: 30 ft., climb 30 ft.
Str Dex Con Int Wis Cha
Skills: Athletics, Perception, Stealth
Damage Vulnerability: fire
Damage Resistances: bludgeoning, piercing
Damage Immunity: poison
Condition Immune: charmed, frightened
Senses: darkvision 60 ft., passive perception 14
Languages: Sylvan
Habitat: Forest
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Magic Club.

Plant Camouflage. [2] The wood woad has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration. [3] The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn't function at the start of the wood woad's next turn. The wood woad dies only if it starts its turn with 0 hit points and doesn't regenerate.

Tree Stride. [3] Once on its turn, the creature can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. 

Actions

Multiattack.

Club. Melee Weapon Attack

Unofficial Description: Man sized, anthropoid tree-like creature.


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 198. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. This trait matches the various Camouflage traits in the SRD5, licensed OGL.
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1

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