DnD:Goblinoid

From Rlyehwiki
Jump to navigation Jump to search

In bygone times the goblinoids were distinct from one another, with separate faiths and different customs. Then Maglubiyet came and conquered all who stood before him...mighty Khurgorbaeyag, ...Hruggek, and...Nomog-Geaya... Goblins, the bugbears, and the hobgoblins ... are, first of all, followers of Maglubiyet.

...Goblins, bugbears, and hobgoblins are as different as halflings, dwarves, and elves. Each race has its own tendencies, outlook, culture, and gods. But Maglubiyet's hand joins them together... When one kind of goblinoid encounters another kind, the two groups don't see one another as strangers or foes. Instead they know that by the fact of their meeting alone, Maglubiyet has commanded them to come together. They know the time has come to form a host. [1]

Types of Goblinoids

Amitok: White-furred Arctic hobgoblins.

Bakemono: (Originally a shape-shifting Obake from Japanese folklore.) Bakemonos are the "goblins" of the Shadowlands—small, powerfully muscled humanoids with the intelligence and the temperament of vicious attack dogs.

Bhuka: Good-aligned consummate survivors, with many physical adaptations to help them thrive in the deserts.

Blue: A subrace of goblins with an innate knack for psionics. Their bluish skin sets them apart from other goblins.

Bugbear: The biggest and strongest of the goblinoids, bugbears are more aggressive than their smaller relatives.

Dekanter Goblin: Dekanter goblins are vicious, cunning opponents with large, rhinolike horns.

Forestkith Goblin: Nocturnal hunters, also known as kith.

Goblin: The smallest, most common of the goblinoids.

Goblyn: Goblyns are created by curses, powerful evil magic items, and certain spells. The transformation causes them to forget their former lives, turn evil, and become slavishly devoted to their master.

Grodd Goblin: Offshoot goblins trapped in a demiplane who gained civilized ways and built a great city with the help of a dragon.

Hobgoblin: Larger, far more aggressive than goblins, they wage a perpetual war with other humanoids, particularly elves.

Koalinth: A marine species of hobgoblin, similar to the land dwelling one in many respects, but having gills and able to live in fresh or salt water.

Nilbog: A race of magical goblinoids that radiate a paradox aura, which can result in them getting healed by receiving damage and being damaged by healing spells. The name is "goblin" spelled backward, a reference to this reversal of effects. The exact connection between the nilbog and the llort, which shares its power to heal by receiving damage, is unknown.

Norker: Short, gruff goblinoids who possess a thick segmented hide and long canine teeth.

Snow Goblin: Shaggy humanoids with large throat sacs that they use to call to one another over long distances.

Thoul: A strange merging of a hobgoblin, a troll, and a ghoul.

Varag: Faster, considerably stronger, and more primitive than typical goblins, these have merely a predatory cunning. They often find work as mercenary scouts and raiders for hobgoblin warbands. They stand about seven feet tall when fighting, but typically move and run on all fours.

Vril: A race bred by drow to act as soldiers. They have violet skin with tiger stripes and can produce and are immune to sonic attacks. [2]

Images

Related Categories

5th edition

Sources and Notes

  1. Monster Manual (5e). Licensed ©Wizards of the Coast. Used under the fair use clause.
  2. Wikipedia: Goblinoid Icon External Link.svg (exerpt). Licensed CC-BY-SA. (accessed 2019-12-16)