One:Barbarian

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Barbarian exists in other D&D editions see:

Barbarian (disambiguation).


One D&D Pointer target=Copyrighttarget=Fair Use ʰ 
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UA 2023 Player's Handbook Playtest 8
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Here are the main updates in this class since its last playtest version:

  • Rage now regains one expended Rage when you finish a Short Rest.
  • Brutal Strike (formerly Brutal Critical) is a new feature that lets you trade the Advantage granted by your Reckless Attack for tactical options.
  • Improved Brutal Strike expands the options of your Brutal Strike feature at levels 13 and 17.
  • Persistent Rage now restores all uses of your Rage once per Long Rest, and the Unconscious condition, not Incapacitated, shuts off your Rage.

Barbarian is a class in One D&D.

Unofficial Description: Barbarians are Warriors that tap into Primal power and are especially known for their rage.


Creating a Barbarian

[1] Class Group: Warrior
Primary Ability: Strength
To create a Barbarian, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Barbarian” section.

Then look at the Barbarian table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Barbarian Class Features” section.

Hit Points

Hit Dice: 1d12 per Barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points per Level after 1st: 1d12 (or 7) + your Constitution modifier

Proficiencies

Saving Throws: Strength, Constitution.
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival.
Weapons: Simple Weapons, Martial Weapons
Tools: None

Armor Training

Light Armor, Medium Armor, Shields

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 75 GP on equipment of your choice. Explorer's Pack, Handaxe (4), 15 GP; and (a) Greataxe or (b) Battleaxe, Shield, and 10 GP.

Multiclassing and the Barbarian

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Barbarian as one of your Classes.
  Ability Score Minimum. 13 Strength
  Proficiencies. Martial Weapons
  Armor Training. Shields



Barbarian Overview Table

The Barbarian [1]
Level Proficiency
Bonus
Class Features Rages Rage
Damage
Weapon
Mastery
1st +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2
2nd +2 Danger Sense, Reckless Attack 2 +2 2
3rd +2 Barbarian Subclass, Primal Knowledge 3 +2 2
4th +2 Ability Score Improvement 3 +2 3
5th +3 Extra Attack, Fast Movement 3 +2 3
6th +3 Subclass Feature 4 +2 3
7th +3 Feral Instinct, Instinctive Pounce 4 +2 3
8th +3 Ability Score Improvement 4 +2 3
9th +4 Brutal Strike 4 +3 3
10th +4 Subclass Feature 4 +3 4
11th +4 Relentless Rage 4 +3 4
12th +4 Ability Score Improvement 5 +3 4
13th +5 Improved Brutal Strike 5 +3 4
14th +5 Subclass Feature 5 +3 4
15th +5 Persistant Rage 5 +3 4
16th +5 Ability Score Improvement 5 +4 4
17th +6 Improved Brutal Strike 6 +4 4
18th +6 Indomitable Might 6 +4 4
19th +6 Ability Score Improvement 6 +4 4
20th +6 Primal Champion 6 +4 4

Class Features

Rage

1st level barbarian feature
Summary: As a bonus action enter rage which has the following benefits and restrictions:[1]

  • Damage Resistance.
  • Rage Damage.
  • Strength Advantage.
  • No Concentration or Spells. (restriction)

Unarmored Defense

1st level barbarian feature
Summary: While not wearing armor add your Constutution modifier to AC.[1]

Weapon Mastery

1st level barbarian feature
Summary: You can use the Weapon Mastery properties of a number of weapons as shown on the Barbarian Overview table.[1]

Danger Sense

2nd level barbarian feature
Summary: Gain advantage on dexterity saving throws if not Incapacitated.[1]

Reckless Attack

2nd level barbarian feature
Summary: Gain advantage on attack rolls that rely on Strength, but grant advantage on attack rolls against you.[1]

Barbarian Subclass

3rd level barbarian feature, subclass features at 3rd, 6th, 10th, and 14th barbarian levels
Summary: Gain a barbarian subclass.[1]

4 official and unofficial subclasses.

Subclass Summary Features Flags Source
Path of the Berserker This primal path focuses on fury. Frenzy, Mindless Rage, Retaliation, Intimidating Presence Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 7
Path of the Wild Heart This primal path pulls power in reflection of the animals in nature. Animal Speaker, Rage of the Wilds, Aspect of the Wilds, Nature Speaker, Power of the Wilds Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 7
Path of the World Tree This primal path pulls power from Yggdrasil, the world tree. Vitality of the Tree, Branches of the Tree, Battering Roots, Travel Along the Tree Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 8
Path of the Zealot This primal path pulls power from the Deities of nature. Divine Fury, Warrior of the Gods, Fanatical Focus, Zealous Presence, Rage Beyond Death Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 7

Primal Knowledge

3rd level barbarian feature
Summary: Gain proficiency in another skill. While raging you can use your Strength modifier in place of other ability modifiers when attempting certain skill checks.[1]

Ability Score Improvement

4th, 8th, 12th, 16th, and 19th level barbarian feature
Summary: Gain a feat (Ability Score Improvement or another).[1]

Extra Attack

5th level barbarian feature
Summary: Make two attacks when you take the Attack action.{{refend|[1]

Fast Movement

5th level barbarian feature
Summary: While not in Heavy Armor, boost your speed.[1]

Feral Instinct

7th level barbarian feature
Summary: Gain Advantage on Initiative rolls.[1]

Instinctive Pounce

7th level barbarian feature
Summary: Can move up to half [2] your Speed when you start a Rage.[1]

Brutal Strike

9th, 13th, and 17th level barbarian feature
Summary: Provides additional options for Reckless Attack: You can forgo Advantage for bonus damage and one of the following effects:

  • Forceful Blow.
  • Hamstring Blow.

At 13th level gain additional options:

  • Staggering Blow.
  • Sundering Blow.

At 17th level the bonus damage increases and you may apply 2 of the above effects.[1]

Relentless Rage

11th level barbarian feature
Summary: Chance to immediately heal when reduced to 0 Hit Points.[1]

Persistant Rage

15th level barbarian feature
Summary: Once per Long Rest, you can regain expended uses of Rage. Also, rage is easier to maintain.[1]

Indomitable Might

18th level barbarian feature
Summary: Strength checks and saves have a minimum equal to your Strength score.[1]

Primal Champion

20th level barbarian feature
Summary: Boost Strength and Constitution scores (max. 24).[1]

Sources and Notes

  1. WotC RPG Team. UA 2023 Player's Handbook Playtest 8 (Dungeons and Dragons One D&D) (2023-11-27). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18
  2. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
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Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

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