One:Disintegrate

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DnD One Varied ʰ 
SRD5, UA23BaC



 Noncanon  

Disintegrate[SRD5 OGL] [1] [2] (Spell)
Level: 6th-level spell
Class Tags: Sorcerer, Wizard
School: Transmutation
Casting Time: 1 action
Range:  60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
Scales: True
A thin green ray springs from your pointing finger to a target that you can see within range.

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-­foot-­cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
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