One:Plant Growth

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Plant Growth[SRD5 OGL] [1] [2] (Spell)
Level: 3rd-level
Class Tags: Bard, Druid, Ranger
School: Transmutation
Casting Time: 1 action or 8 hours
Range:  150 feet
Components: V, S
Duration: Instantaneous
Scales: Fasle

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-­term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-­foot radius centered on that point become thick and overgrown. A creature [3] moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell’s area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-­mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
  3. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.
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