One:Wizard

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UA 2023 Player's Handbook Playtest 5
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 Noncanon  

Wizard is a class in One D&D.

Summary: These mages tap the power of the universe through study of the mystic arts.


Creating a Wizard

[1] Class Group: Mage
Primary Ability: Intelligence
To create a Wizard, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Wizard” section.

Then look at the Wizard table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Wizard Class Features” section.

Hit Points

Hit Dice: 1d6 per Wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points per Level after 1st: 1d6 (or 4) + your Constitution modifier

Proficiencies

Saving Throws: Intelligence, Wisdom.
Skills: Choose 2 from Arcana, Deception, History, Insight, Investigation, Medicine, Religion.
Weapons: Simple Weapons
Tools: None

Armor Training

None

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 50 GP on equipment of your choice. Arcane Focus (Quarterstaff), Dagger (2), Robe, Scholar's Pack, 5 GP

Multiclassing and the Wizard

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Wizard as one of your Classes.
  Ability Score Minimum. 13+ Intelligence
  Proficiencies.
  Armor Training.
  Spell Slots. Add Wizard levels



Wizard Overview Table

The Wizard [1]
Level Proficiency
Bonus
Class Features Cantrips Prepared
Spells
Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Wizard's Spellbook 3 4 2
2nd +2 Academic, Arcane Recovery 3 5 3
3rd +2 Wizard Subclass 3 6 4 2
4th +2 Feat 4 7 4 3
5th +3 Memorize Spell 4 9 4 3 2
6th +3 Subclass Feature 4 10 4 3 3
7th +3 Modify Spell 4 11 4 3 3 1
8th +3 Feat 4 12 4 3 3 2
9th +4 Create Spell 4 14 4 3 3 3 1
10th +4 Subclass Feature 5 15 4 3 3 3 2
11th +4 5 16 4 3 3 3 2 1
12th +4 Feat 5 16 4 3 3 3 2 1
13th +5 5 17 4 3 3 3 2 1 1
14th +5 Subclass Feature 5 17 4 3 3 3 2 1 1
15th +5 Spell Mastery 5 18 4 3 3 3 2 1 1 1
16th +5 Feat 5 18 4 3 3 3 2 1 1 1
17th +6 5 19 4 3 3 3 2 1 1 1 1
18th +6 Signature Spells 5 20 4 3 3 3 3 1 1 1 1
19th +6 Feat 5 21 4 3 3 3 3 2 1 1 1
20th +6 5 22 4 3 3 3 3 2 2 1 1

Class Features

Spellcasting

1st, 4th, and 10th level Wizard feature
Summary: You can cast spells.

Wizard's Spellbook

1st level Wizard feature
Summary: You record your spells in your spellbook using Scribe Spell.

  • Known Spells. Your spellbook contains all of the Arcane and Wizard spells of 1st level and higher.
  • Ritual Caster. You can cast ritual spells from your spellbook without preparing them.
  • Creating Another Spellbook. You can create another spellbook (or replace a destroyed one) using Scribe Spell.

Academic

2nd level Wizard feature
Summary: Gain Advantage on Intelligence checks used with the Study action.

Arcane Recovery

2nd level Wizard feature
Summary: Recover a limited amount of Spell Slots at end of a Short Rest once per day.

Wizard Subclass

3rd level Wizard feature, subclass features at 3rd, 6th, 10th, and 14th Wizard levels
Summary: You gain a Wizard subclass of your choice.

1 official and unofficial subclasses.

Subclass Summary Features Flags Source
Evoker These Wizards specialize in Evocation magic. Evocation Savant, Sculpt Spells, Potent Cantrip, Empowered Evocation, Overchannel Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 5

Feat

4th, 8th, 12th, 16th, and 19th level Wizard feature
Summary: Gain a feat of your choice (Ability Score Improvement or another).

Memorize Spell

5th level Wizard feature
Summary: Gain Memorize Spell.

Modify Spell

7th level Wizard feature
Summary: Gain Modify Spell.

Create Spell

9th level sorcery feature
Summary: Gain Create Spell.

Spell Mastery

15th level Wizard feature
Summary: You can innately cast one 1st & 2nd-level spell once per day each.

Signature Spells

18th level Wizard feature
Summary: You can innately cast two 3rd-level spell once per day each.

Epic Boon

20th level Wizard feature
Summary: Boost to Intelligence (max 30) and gain an Epic Boon (Epic Boon of Dimensional Travel or another).

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 5 (Dungeons and Dragons One D&D) (2023-04-26). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
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The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

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