|Medium Fiend (Devils), Lawful Evil|
|Armor Class: 15 (natural armor)|
|Hit Points: 110 (13d8+52)|
|Speed: 30 ft.
|Saving Throws: Str +6, Con +7, Wis +5, Cha +5|
|Skills: Deception +5, Insight +5, Perception +8|
|Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.|
|Damage Immunity: fire, poison|
|Condition Immune: poisoned|
|Senses: darkvision 120 ft., passive perception 18|
|Languages: Infernal, Common|
|Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3|
Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
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Monster data +
Barbed Devil (Sort Text: Devil Barbed 5e, Size: Medium, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 110, Movement Type: Walk, CR: 5, Features: Barbed Hide • Devil's Sight • Magic Resistance • Multiattack • Claw • Tail • Hurl Flame, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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