|Large Elemental (Air Elementals, Genies), Chaotic Good|
|Armor Class: 17|
|Hit Points: 161 (14d10+84)|
|Speed: 30 ft., fly 90 ft.
|Saving Throws: Dex +6, Wis +7, SRD5:Charisma +9|
|Damage Immunity: lightning, thunder|
|Senses: darkvision 120 ft., passive perception 13|
|Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4|
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Multiattack. The djinni makes three scimitar attacks.
A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
Variant: Genie Powers
The Monster Manual (5e) provides optional powers that all genies can share.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (2015.05.06). Wizards of the Coast.
- Christopher Perkins, et. al.. Monster Manual (5e) (2014-09-30). Wizards of the Coast. p. 144. Licensed: Copyright Wizards of the Coast. Used under the Fair Use clause. ↑
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Monster data +
Djinni (Sort Text: Genie Djinni 5e, Size: Large, Type: Elemental, Subtypes: Air Elemental • Genie, Alignment: Chaotic Good, HP: 161, CR: 11, Features: Elemental Demise • Innate Spellcasting • Multiattack • Scimitar • Create Whirlwind, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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