Fighter is a class in 5th edition.
As a Fighter, you gain the following class features.
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Saving Throws: Strength , Constitution
Skills: Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival.
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather, longbow, and 20 arrows
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer's pack or (b) an explorer's pack
Fighter Overview Table
|1st||+2||Fighting Style, Second Wind|
|2nd||+2||Action Surge (one use)|
|4th||+2||Ability Score Improvement|
|6th||+3||Ability Score Improvement|
|7th||+3||Martial Archetype feature|
|8th||+3||Ability Score Improvement|
|9th||+4||Indomitable (one use)|
|10th||+4||Martial archetype feature|
|11th||+4||Extra Attack (2)|
|12th||+4||Ability Score Improvement|
|13th||+5||Indomitable (two uses)|
|14th||+5||Ability Score Improvement|
|15th||+5||Martial Archetype feature|
|16th||+5||Ability Score Improvement|
|17th||+6||Action Surge (two uses), Indomitable (three uses)|
|18th||+6||Martial Archetype feature|
|19th||+6||Ability Score Improvement|
|20th||+6||Extra Attack (3)|
1st level class feature.
You adopt a particular style of fighting as your specialty. Choose one of the following options.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Thrown Weapon Fighting
1st level class feature.
You have a limited well of stamina that you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
2nd level class feature.
You can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
3rd level class feature.
You choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
|Arcane Archer||This archetype infuses arrows with magic.||Arcane Archer Lore, Arcane Shot, Magic Arrow, Curving Shot, Every-Ready Shot||Canon, Pointer||Fair Use||Xanathar's Guide to Everything|
|Banneret||a.k.a. Purple Dragon Knight. This archetype focuses on nobility and leadership.||Restriction: Knighthood, Rallying Cry, Royal Envoy, Inspiring Surge, Bulwark||Canon, Pointer||Fair Use||Sword Coast Adventurer's Guide|
|Battle Master||This subclass gains dice to use for maneuvers.||Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless||Canon, Pointer||Fair Use||Player's Handbook (5e)|
|Brute||These fighters utilize their own power and endurance.||Brute Force, Brutish Durability, Additional Fighting Style, Devastating Critical, Survivor||Pointer, UA||Fair Use||UA Three Subclasses|
|Cavalier||This archetype focuses on mounted combat and protecting allies.||Bonus Proficiency, Born to the Saddle, Unwavering Mark, Warding Maneuver, Hold the Line, Ferocious Charger, Vigilant Defender||Canon, Pointer||Fair Use||Xanathar's Guide to Everything|
|Champion||Champions focus on the development of raw physical power||Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior Critical, Survivor||Canon||OGL||SRD-OGL v5.1|
|Eldritch Knight||Combines magic with martial prowess||Spellcasting, Weapon Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War Magic||Canon, Pointer||Fair Use||Player's Handbook (5e)|
|Monster Hunter||These fighters specialize in opposing creatures of gothic horror.||Bonus Proficiencies, Combat Superiority, Hunter’s Mysticism, Monster Slayer, Improved Combat Superiority, Relentless||Pointer, UA||Fair Use||UA Gothic Characters|
|Martial Nightstalker||Vampire/Witch/Ghost Hunter||Enmity, Esoteric Knowledge, Additional Fighting Style, Iron Resolve, Turn Creatures of Enmity, Strike of Enmity, Refuse to Die||User Creation||CC-BY-SA||Rlyehable|
|Psi Warrior||These fighters utilize psychic power to augment their martial prowess.||Psionic Power, Telekinetic Adept, Guarded Mind, Bulwark of Force, Telekinetic Master||Canon, Pointer||Fair Use||Tasha's Cauldron of Everything|
|Rune Knight||These fighters utilize mystic power of runes to augment their martial prowess.||Bonus Proficiencies, Rune Carver, Giant's Might, Runic Shield, Great Stature, Master of Runes, Runic Juggernaut||Canon, Pointer||Fair Use||Tasha's Cauldron of Everything|
|Samurai||These fighters embody an unbreakable fighting spirit.||Bonus Proficiency, Fighting Spirit, Elegant Courtier, Tireless Spirit, Rapid Strike, Strength before Death||Canon, Pointer||Fair Use||Xanathar's Guide to Everything|
|Sharpshooter||This archetype focuses on ranged combat||Steady Aim, Careful Eyes, Close-Quarters Shooting, Rapid Strike, Snap Shot||Pointer, UA||Fair Use||UA Fighter|
|Warrior||Simple subclass for fighter. A reworking of user:Ghostwheel's Warrior (5e Class) into a fighter subclass.||Warrior's Technique, Formidable, Shuffling Steps, Versatile, Master Warrior||User Creation||CC-BY-SA||Rlyehable|
Ability Score Improvement
4th level class feature.
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 41-42.
- Unofficial Description by user:Rlyehable
- Tasha's Cauldron of Everything p.42 (unofficial summation)
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