SRD5:Fighter

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See Fighter (disambiguation)

Fighter is a class in 5th edition.

Class Features

As a Fighter, you gain the following class features.

Hit Points

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after first

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength , Constitution
Skills: Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:


Fighter Overview Table

The Fighter
Level Proficiency
Bonus
Features
1st +2 Fighting Style, Second Wind
2nd +2 Action Surge (one use)
3rd +2 Martial Archetype
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Ability Score Improvement
7th +3 Martial Archetype feature
8th +3 Ability Score Improvement
9th +4 Indomitable (one use)
10th +4 Martial archetype feature
11th +4 Extra Attack (2)
12th +4 Ability Score Improvement
13th +5 Indomitable (two uses)
14th +5 Ability Score Improvement
15th +5 Martial Archetype feature
16th +5 Ability Score Improvement
17th +6 Action Surge (two uses), Indomitable (three uses)
18th +6 Martial Archetype feature
19th +6 Ability Score Improvement
20th +6 Extra Attack (3)

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options.

Archery

You gain +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your Ability Modifier to the damage of the second attack.


Second Wind

You have a limited well of stamina that you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.


Action Surge

Starting at 2nd level, you can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Martial Archetype

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.


Martial Archetypes

This section exceeds the text of the SRD

19 subclasses.
Subclass Summary Features Flags License Source
Arcane Archer This archetype infuses arrows with magic. Arcane Archer Lore, Arcane Shot, Magic Arrow, Curving Shot, Every-Ready Shot Canon, Pointer Fair Use Xanathar's Guide to Everything
Banneret a.k.a. Purple Dragon Knight. This archetype focuses on nobility and leadership. Restriction: Knighthood, Rallying Cry, Royal Envoy, Inspiring Surge, Bulwark Canon, Pointer Fair Use Sword Coast Adventurer's Guide
Battle Master This subclass gains dice to use for maneuvers. Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless Canon, Pointer Fair Use Player's Handbook (5e)
Brute These fighters utilize their own power and endurance. Brute Force, Brutish Durability, Additional Fighting Style, Devastating Critical, Survivor Pointer, UA Fair Use UA Three Subclasses
Cavalier This archetype focuses on mounted combat and protecting allies. Bonus Proficiency, Born to the Saddle, Unwavering Mark, Warding Maneuver, Hold the Line, Ferocious Charger, Vigilant Defender Canon, Pointer Fair Use Xanathar's Guide to Everything
Champion Champions focus on the development of raw physical power Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior Critical, Survivor Canon OGL SRD-OGL v5.1
Eldritch Knight Combines magic with martial prowess Spellcasting, Weapon Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War Magic Canon, Pointer Fair Use Player's Handbook (5e)
Infiltrator Spell-less Ranger as Fighter subclass Bonus Proficiencies, Instinctual Advantage, Instinctual Defense, Additional Fighting Style, Trackless, Undetectable, Truesight User Creation CC-BY-SA Rlyehable
Legionnaire Fighters of this archetype focus on stamina and protecting others. Enduring Vigor, Living Bulwark, Close Ranks, Pressing Advancement, Overwhelming Tactics, Vigilant Defenses Pointer Fair Use Venture Maidens Campaign Guide
Monster Hunter These fighters specialize in opposing creatures of gothic horror. Bonus Proficiencies, Combat Superiority, Hunter’s Mysticism, Monster Slayer, Improved Combat Superiority, Relentless Pointer, UA Fair Use UA Gothic Characters
Martial Nightstalker Vampire/Witch/Ghost Hunter Enmity, Esoteric Knowledge, Additional Fighting Style, Iron Resolve, Turn Creatures of Enmity, Strike of Enmity, Refuse to Die User Creation CC-BY-SA Rlyehable
Psi Knight These fighters utilize psychic power to augment their martial prowess. Psionic Talent, Telekinetic Adept, Psi-Enhanced Metabolism, Bulwark of Force, Telekinetic Master Pointer, UA Fair Use UA 2020 Psionic Options Revisited
Psi Warrior These fighters utilize psychic power to augment their martial prowess. Psionic Power, Telekinetic Adept, Guarded Mind, Bulwark of Force, Telekinetic Master Canon, Pointer Fair Use Tasha's Cauldron of Everything
Psychic Warrior !Deprecated! These fighters utilize psychic power to augment their martial prowess. Psionic Armament, Telekinetic Hand, Strength of Mind, Telekinetic Bulwark, Agonizing Strikes, Psychic Dreadnought Pointer, UA Fair Use UA Fighter, Rogue, and Wizard
Rune Knight These fighters utilize mystic power of runes to augment their martial prowess. Bonus Proficiencies, Rune Carver, Giant's Might, Runic Shield, Great Stature, Master of Runes, Runic Juggernaut Canon, Pointer Fair Use Tasha's Cauldron of Everything
Samurai These fighters embody an unbreakable fighting spirit. Bonus Proficiency, Fighting Spirit, Elegant Courtier, Tireless Spirit, Rapid Strike, Strength before Death Canon, Pointer Fair Use Xanathar's Guide to Everything
Scout DEPRECATED! This subclass focuses on pathfinding Bonus Proficiencies, Combat Superiority, Natural Explorer, Improved Combat Superiority, Relentless Pointer, UA Fair Use UA Classics Revisited
Sharpshooter This archetype focuses on ranged combat Steady Aim, Careful Eyes, Close-Quarters Shooting, Rapid Strike, Snap Shot Pointer, UA Fair Use UA Fighter
Warrior Simple subclass for fighter. A reworking of user:Ghostwheel's Warrior (5e Class) into a fighter subclass. Warrior's Technique, Formidable, Shuffling Steps, Versatile, Master Warrior User Creation CC-BY-SA Rlyehable


Ability Score Improvement

}When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.


Indomitable

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.

Sources


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