|Large Fiend (Devils), Lawful Evil|
|Armor Class: 18 (natural armor)|
|Hit Points: 180 (19d10+76)|
|Speed: 40 ft.
|Saving Throws: Dex +7, Con +9, Wis +7, Cha +9|
|Damage Resistances: bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered.|
|Damage Immunity: cold, fire, poison|
|Condition Immune: poisoned|
|Senses: blindsight 120 ft., darkvision 120 ft., passive perception 12|
|Languages: Infernal, telepathy 120 ft.|
|Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5|
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Multiattack. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.
When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.
The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.
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Monster data +
Ice Devil (Sort Text: Devil Ice 5e, Size: Large, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 180, CR: 14, Features: Devil's Sight • Magic Resistance • Multiattack • Bite • Claws • Tail • Wall of Ice, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
Aberration, Ability Score Improvement, Aboleth, Acid Arrow, Acid Splash, Acolyte, Acolyte NPC, Action, Adamantine, Adamantine Armor, Adult Black Dragon, Adult Blue Dragon, Adult Brass Dragon, Adult Bronze Dragon, Adult Copper Dragon, Adult Gold Dragon, Adult Green Dragon, Adult Red Dragon, Adult Silver Dragon, Adult White Dragon, Adventurer's Gear, Aegir, Agonizing Blast, Aid, Air Elemental, Alarm, Alignment, Alter Self, Amulet of Health, Amulet of Proof against Detection and Location, Amulet of the Planes, Ancient Black Dragon, Ancient Blue Dragon, Ancient Brass Dragon, Ancient Bronze Dragon, Ancient Copper Dragon, Ancient Gold Dragon, Ancient Green Dragon, Ancient Red Dragon, Ancient Silver Dragon, Ancient White Dragon, Androsphinx, Animal Friendship, Animal Messenger, Animal Shapes, Animate Dead, Animate Objects, Animated Armor, Animated Shield, Ankheg, Antilife Shell, Antimagic Field, Antipathy/Sympathy, Anubis, Ape, Apep, Aphrodite, Apollo, Apparatus of the Crab, Arawn, Arcane 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Trait/Incorporeal Movement, Creature Trait/Inscrutable, Creature Trait/Invisibility, Creature Trait/Keen Sense, Creature Trait/Labryinthine Recall, Creature Trait/Legendary Resistance, Creature Trait/Light Sensitivity, Creature Trait/Limited Amphibiousness, Creature Trait/Limited Telepathy, Creature Trait/Magic Resistance, Creature Trait/Magic Weapons, Creature Trait/Mimicry, Creature Trait/Misty Escape, Creature Trait/Multi-Headed, Creature Trait/Nimble Escape, Creature Trait/Pack Tactics, Creature Trait/Parry, Creature Trait/Petrifying Gaze, Creature Trait/Pounce, Creature Trait/Rampage, Creature Trait/Reactive, Creature Trait/Reckless, Creature Trait/Regeneration, Creature Trait/Rejuvenation, Creature Trait/Sense Magic, Creature Trait/Shadow Stealth, Creature Trait/Shielded Mind, Creature Trait/Siege Monster, Creature Trait/Sneak Attack, Creature Trait/Speak with Beasts and Plants, Creature Trait/Spider Climb, Creature Trait/Standing Leap, Creature Trait/Stench, Creature Trait/Sunlight Hypersensitivity, Creature Trait/Sunlight Sensitivity, Creature Trait/Sunlight Weakness, Creature Trait/Sure-Footed, Creature Trait/Swarm, Creature Trait/Teleport, Creature Trait/Trampling Charge, Creature Trait/Transparent, Creature Trait/Tree Stride, Creature Trait/Tunneler, Creature Trait/Turn Immunity, Creature Trait/Two Heads, Creature Trait/Uncanny Dodge, Creature Trait/Undead Fortitude, Creature Trait/Wakeful, Creature Trait/Water Breathing, Creature Trait/Web Sense, Creature Trait/Web Walker, Crocodile, Crystal Ball, Crystal Ball of Mind Reading, Crystal Ball of Telepathy, Crystal Ball of True Seeing, Cube of Force, Cubic Gate, Cult Fanatic NPC, Cultist NPC, Cure Wounds, Curse, Dagger, Dagger of Venom, Daghdha, Damage and Healing, Dancing Lights, Dancing Sword, Darkmantle, Darkness Spell, Darkvision Spell, Dart, Daylight Spell, Deafened, Death Dog, Death Ward, Decanter of Endless Water, Deck of Illusions, Deck of Many Things, Deck of Many Things/Avatar of Death, 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Freedom of Movement, Freezing Sphere, Frey, Freya, Frigga, Frightened, Frog, Frost Brand, Frost Giant, Gargoyle, Gaseous Form, Gate, Gauntlets of Ogre Power, Gaze of Two Minds, Geas, Gelatinous Cube, Gem of Brightness, Gem of Seeing, Gentle Repose, Ghast, Ghost, Ghoul, Giant Ape, Giant Badger, Giant Bat, Giant Boar, Giant Centipede, Giant Constrictor Snake, Giant Crab, Giant Crocodile, Giant Eagle, Giant Elk, Giant Fire Beetle, Giant Fly, Giant Frog, Giant Goat, Giant Hyena, Giant Insect, Giant Lizard, Giant Octopus, Giant Owl, Giant Poisonous Snake, Giant Rat, Giant Scorpion, Giant Sea Horse, Giant Shark, Giant Slayer, Giant Slayer, Giant Spider, Giant Toad, Giant Vulture, Giant Wasp, Giant Weasel, Giant Wolf Spider, Gibbering Mouther, Glabrezu, Gladiator NPC, Glaive, Glamoured Studded Leather, Glibness, Globe of Invulnerability, Gloves of Missile Snaring, Gloves of Swimming and Climbing, Glyph of Warding, GM, Gnoll, Gnome, Goat, Goblin, Goggles of Night, Goibhniu, Gold Dragon 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Aura, Holy Avenger, Homunculus, Horn of Blasting, Horn of Valhalla, Horned Devil, Horseshoes of a Zephyr, Horseshoes of Speed, Human, Humanoid, Hunter, Hunter Shark, Hunter's Mark, Hydra, Hyena, Hypnotic Pattern, Ice Devil, Ice Mephit, Ice Storm, Identify, Illusory Script, Imhotep, Immovable Rod, Imp, Imprisonment, Incapacitated, Incendiary Cloud, Inflict Wounds, Insect Plague, Inspiration, Instant Fortress, Instant Summons, Invisibility, Invisible, Invisible Stalker, Ioun Stone, Ioun Stone of Absorption, Ioun Stone/Absorption, Ioun Stone/Agility, Ioun Stone/Awareness, Ioun Stone/Fortitude, Ioun Stone/Greater Absorption, Ioun Stone/Insight, Ioun Stone/Intellect, Ioun Stone/Leadership, Ioun Stone/Mastery, Ioun Stone/Protection, Ioun Stone/Regeneration, Ioun Stone/Reserve, Ioun Stone/Strength, Ioun Stone/Sustenance, Iron Bands of Binding, Iron Flask, Iron Golem, Irresistible Dance, Isis, Jackal, Javelin, Javelin of Lightning, Jump Spell, Killer Whale, Knight NPC, Knock, Kobold, Kraken, Lamia, Lance, Language, Lantern of Revealing, Leather Armor, Legend Lore, Lemure, Lesser Restoration, Levitate, Lich, Life Domain, Lifedrinker, Light Crossbow, Light Hammer, Light Spell, Lightfoot, Lightning Bolt, Lion, Lizard, Lizardfolk, Locate Animals or Plants, Locate Creature, Locate Object, Loki, Longbow, Longstrider, Longsword, Luck Blade, Lugh, Mace, Mace of Disruption, Mace of Smiting, Mace of Terror, Madness, Mage Armor, Mage Hand, Mage NPC, Magic Ammunition, Magic Ammunition/+1, Magic Ammunition/+2, Magic Ammunition/+3, Magic Armor, Magic Armor/+1, Magic Armor/+2, Magic Armor/+3, Magic Circle, Magic Item, Magic Item, Magic Jar, Magic Missile, Magic Mouth, Magic Potion, Magic Ring, Magic Shield, Magic Shield/+1, Magic Shield/+2, Magic Shield/+3, Magic Weapon, Magic Weapon Spell, Magic Weapon/+1, Magic Weapon/+1, Magic Weapon/+2, Magic Weapon/+3, Magic Weapon/+3, Magma Mephit, Magmin, Magnificent Mansion, Major Image, Making an Attack, Mammoth, Manannan mac Lir, Manticore, Mantle of Spell Resistance, Manual of Bodily Health, Manual of Gainful Exercise, Manual of Golems, Manual of Quickness of Actions, Marilith, Marvelous Pigments, Mask of Many Faces, Mass Cure Wounds, Mass Heal, Mass Healing Word, Mass Suggestion, Master of Myriad Forms, Mastiff, Math Mathonwy, Maul, Maze, Medallion of Thoughts, Medusa, Meld into Stone, Mending, Merfolk, Merrow, Message, Meteor Swarm, Mimic, Mind Blank, Mindfire, Minions of Chaos, Minor Illusion, Minotaur, Minotaur Skeleton, Mirage Arcane, Mire the Mind, Mirror Image, Mirror of Life Trapping, Mislead, Misty Step, Misty Visions, Mithral Armor, Modify Memory, Monk, Monster, Monster List, Moonbeam, Morningstar, Morrigan, Mounted Combat, Mounts and Vehicles, Move Earth, Movement, Mule, Multiclassing, Mummy, Mummy Lord, Nalfeshnee, Necklace of Adaptation, Necklace of Fireballs, Necklace of Prayer Beads, Nephthys, Net, Night Hag, Nightmare, Nike, Nine Lives Stealer, Njord, Noble NPC, Nondetection, Nonmagical, Norse Pantheon, 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